Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site mcc-db2.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!ut-sally!mcc-db2!patrick From: patrick@mcc-db2.UUCP (Patrick McGehearty) Newsgroups: net.games.frp Subject: Re: AC bonuses and monks... Message-ID: <348@mcc-db2.UUCP> Date: Wed, 23-Oct-85 13:10:03 EDT Article-I.D.: mcc-db2.348 Posted: Wed Oct 23 13:10:03 1985 Date-Received: Fri, 25-Oct-85 07:21:40 EDT References: <211@mit-bug.UUCP> <641@hou2g.UUCP> <573@lasspvax.UUCP> <182@glasgow.glasgow.UUCP> Organization: MCC (Austin, TX) Lines: 12 >... > Me, I tend to use the following: > 1) Stunned person is AC 4 factors worse than before > 2) " " is at -2 to hit on all attacks > 3) " " automatically loses initiative > 4) Spell casting (scroll or natural) is impossible while stunned. >... Actually, -2 to hit is not much of a problem for experienced, well equiped fighters. I visualize being stunned as similar to getting hit so hard you are groggy. Thus, I go with 1,3,4 above, but allow no attacks while stunned and movement is at half of normal.