Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site dartvax.UUCP Path: utzoo!linus!decvax!dartvax!rossj From: rossj@dartvax.UUCP (Ross Jacobs) Newsgroups: net.games.hack Subject: Re: Why wasn't I invulnerable? (*SPOILER*) Message-ID: <3716@dartvax.UUCP> Date: Tue, 22-Oct-85 14:17:43 EDT Article-I.D.: dartvax.3716 Posted: Tue Oct 22 14:17:43 1985 Date-Received: Thu, 24-Oct-85 07:11:29 EDT References: <333@bbnccv.UUCP> Reply-To: rossj@dartvax.UUCP (Ross Jacobs) Organization: Dartmouth College, Hanover, NH Lines: 67 Keywords: wands of wishing... In article <333@bbnccv.UUCP> ptraynor@bbnccv.UUCP (Patrick Traynor) writes: > >Ok, I got a wand of wishing! After Christmas was over, I was the prowd >owner of: >a +4 plate mail (being worn) >a +4 helmet (being worn) >a +4 shield (being worn) >a +4 elven cloak (being worn) >3 +7 crysknives (weapon in hand) >a +2 ring of increase damage (on left hand) >a +1 ring of protection (on right hand) > >Not too long after that, I came upon David's treasure zoo. I was kicking >butt like nobody's business and after eating four Wraiths, found myself at >experience level 12 with 89 hit points and 18/76 strong. > >Several dungeon levels later, I started noticing that I wasn't as tough as I >thought. As a matter of fact, I was having a really rough time with every- >one. I survived, but it was taking three or four direct hits to put away >monsters as mundane as Yetis and killer bees. If not for the incredible >armor class of -21 I would not have gotten as far as I did. > >Finally, I stumbled into a land of the dead of sorts. I was surrounded by >Vampires, said goodbye to all of my levels and was put away. >With this awesome array of weapons and armor, why was I having such a hard >time? Does your armor class and/or weapon power wrap-around after getting >to a certain level? Does the game decide that you are just too powerful >and boost the monsters to match you? > >Perhaps next time I'll wish for 52 scrolls of genocide. > Ah yes, a wand of wishing. Fun aren't they? Maybe, Pat, but it's all a question of what you wish for that can lead to the amulet. First thing that I wish for all depends on what my current status is. If I have good armor, I really dont need a +7 plate mail. If I have an enchanted two-handed sword or a crysknife, I dont need another crysknife. It might sound silly to you, but if I have a lot of goodies already, I wish for a clove of garlic. Might sound silly....but what killed you? Genociding vamipres isnt a bad idea either. Monsters do get meaner after a point. Of course. But something that is a must after level, say, 15, is a nurse. Find a nurse. Go empty handed and take off all your armor. 89 hit points just ain't enough. What she does is beat on you if you are wearing armor or wielding a weapon, but if you're naked and defenseless, she heals you....then raises your maximum hit points(!). Running into an n is something you need....if you have a wand of polymorph and some timeto kill, just zap around. Maybe you'll get lucky. It's the only way you can get above 150 hit points. Which you're gonna need in the maze and thereabouts. One more thing. Yetis and killer bees ae by no means mundane. A poison sting can mess you up. The things to watch for are ettins, trappers, demons, dragons, etc. But remember, while you may have wailed on quasits, jaguars, zombies, and orcs, the monsters do get meaner and meaner. Remember the kobold that gave you trouble on level 3? He's cake compared to a run-in with a purple worm's digestive tract. By the way, 3 potions of gain level or gain strength are good ideas when you have a wish or two. Also--the best weapon in the dungeon isn't your crysknife. Try a heavy iron ball. Ever been hit by a refrigerator? --Ross -- ---------------------------------------------- Ross Jacobs {ihnp4,decvax,linus}!dartvax!rossj ARPA: rossj%dartmouth@csnet-relay CSNET: rossj@dartmouth