Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ncr-sd.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxn!ihnp4!qantel!hplabs!sdcrdcf!sdcsvax!ncr-sd!laman From: laman@ncr-sd.UUCP (Mike Laman) Newsgroups: net.games.rogue Subject: (SPOILER!) Re: Party Rooms V5.3 Message-ID: <306@ncr-sd.UUCP> Date: Mon, 7-Oct-85 13:30:32 EDT Article-I.D.: ncr-sd.306 Posted: Mon Oct 7 13:30:32 1985 Date-Received: Tue, 15-Oct-85 10:55:22 EDT References: <581@linus.UUCP> Reply-To: laman@ncr-sd.UUCP (Mike Laman) Distribution: net Organization: NCR Corporation, Torrey Pines Lines: 46 In article <581@linus.UUCP> dnj@linus.UUCP (David N. Juitt) writes: >*** Version 5.3 *** > >In the past, I've seen the odds of finding food, >certain weapons, armor and that kind of stuff. >Does anyone know the odds of running into a party room? >How about a party maze? > >Dave Juitt UUCP: ..linus!security!dnj ARPA: dnj@mitre-bedford The odds are 1 in 20 for a LEVEL having a party room. This is independent of how many rooms the floor may have! When each room is initially created the following code is executed: if(rnd(10) < Level - 1) { make it a dark room if(!rnd(15)) make it a maze room } /* rnd(n) returns a random number in the range of 0..(n-1). */ Since the above code depends on your depth in the game, that makes computing the odds a little ugly. But assuming we are on level 11 or deeper then we have a 100% chance of a dark room and the odds are 1 in 15 that the room will be a maze room (computing the odds for levels 1 through 10 are left as an exercise to the reader :-)). Unfortunately, you won't get the nice simple odds you wanted. One more spoiler: When a monster mash room is being generated, the global variable "Level" is incremented so meaner monsters are created. This also means that the "window" of monsters that can be created is shifted too. I'm sure all of you know that Aquators start to appear on level 9. Be careful though, they can also appear in a monster mash room on level 8! Not only that, but the monsters are a little tougher since they were created on "a lower level". Don't worry, the variable is decremented back to the correct value after the party is started. I'd better shut my mouth now before I give away the whole game. Happy rogueing... Mike Laman UUCP: {ucbvax,philabs,sdcsla}!sdcsvax!ncr-sd!laman