Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site srs.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!rochester!srs!matt From: matt@srs.UUCP (Matt Goheen) Newsgroups: net.games.video Subject: Re: High Scores in general Message-ID: <171@srs.UUCP> Date: Mon, 21-Oct-85 09:18:13 EDT Article-I.D.: srs.171 Posted: Mon Oct 21 09:18:13 1985 Date-Received: Wed, 23-Oct-85 08:03:03 EDT References: <671@astrovax.UUCP> Organization: S.R. Systems, Rochester NY Lines: 23 > ...Alas, my only hope for personal inclusion is a > score of 3.5 million in Robotron. I used to be a REAL quarter killer. I've gotten some pretty high scores in quite a few games....some are: Robotron: ~2,000,000 Tempest: ~690,000 Asteroids: forever Monaco GP: ~12,000 Incidently, I'm not sure if this has been posted but Atari's Tempest has some real neat "features". If you get over 180,000 and end in 17 (maybe it's 13, been a long time) and then kill yourself and then wait until the game begins it's demo, you'll get 40 free games. MOST games have been fixed but there are still quite a few with the door. There are lot's of other doorways into Tempest, some other magic numbers are (all >180,000) 00, 48, 13. There is a way to skip all the way to the green lavel but I never figured out how (hell, with 40 free games I learned how to get there by myself!). oh well, Matt G.