Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site gcc-milo.ARPA Path: utzoo!linus!philabs!cmcl2!harvard!gcc-milo!lip From: lip@gcc-milo.ARPA (Seth Lipkin) Newsgroups: net.games.video Subject: Re: High Scores in general (Robotron) Message-ID: <365@gcc-milo.ARPA> Date: Wed, 23-Oct-85 14:02:40 EDT Article-I.D.: gcc-milo.365 Posted: Wed Oct 23 14:02:40 1985 Date-Received: Fri, 25-Oct-85 07:25:41 EDT References: <671@astrovax.UUCP> <171@srs.UUCP> Reply-To: lip@gcc-milo.UUCP (Seth Lipkin) Organization: General Computer Company, Cambridge Ma Lines: 23 In article <171@srs.UUCP> matt@srs.UUCP (Matt Goheen) writes: >> ...Alas, my only hope for personal inclusion is a >> score of 3.5 million in Robotron. > Scores from Robotron (along with Joust, Defender, and Stargate) are really not worth mentioning unless you know at which difficulty level you were playing. Robotron difficulty ranges from Level 0 ("Extra Liberal") to Level 10 ("Extra Conservative"). Level 5 ("Recommended") is the usual setting of arcade machines. As an example of how the difficulty increases, I used to be able to get EITHER 1.2 million on Level 7 or 2.5 million on Level 5. Level 10 is definitely *much* tougher than Level 5. Our current high score (Level *10*, 25000 per man) is 4,236,000. The all-time record (Level 5, I strongly believe) is somewhere in the HUNDRED millions (I can look this up if anyone wants - there used to be a high score table in one of the game magazines). Seth Lipkin General Computer Company harvard!gcc-milo!lip