Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84 (Fortune 01.1b1); site graffiti.UUCP Path: utzoo!linus!decvax!ucbvax!ucdavis!lll-crg!seismo!ut-sally!ut-ngp!shell!graffiti!peter From: peter@graffiti.UUCP (Peter da Silva) Newsgroups: net.internat Subject: Re: What do we REALLY want? Message-ID: <320@graffiti.UUCP> Date: Sat, 19-Oct-85 12:22:23 EDT Article-I.D.: graffiti.320 Posted: Sat Oct 19 12:22:23 1985 Date-Received: Tue, 22-Oct-85 07:05:22 EDT References: <723@inset.UUCP> <31711@lanl.ARPA> <719@tpvax.fluke.UUCP> Organization: The Power Elite, Houston, TX Lines: 22 > > Perhaps keyboard designers should all be required to learn touch > > typing and then should be required to spend many hours typing on a > > prototype of their creations before being allowed to select a final > > design. > > > > Charlie Sorsby > > > Hear, hear! Those who design *anything* should be required to use it! This... ...isn't always possible. While I'm often amazed at the junk that other programmers produce & call finished products, I'm embarrased at some of the stuff that I've been forced to release before it's really ready & debugged: I always try to spend at least a couple of days *after* I'm satisfied just looking for the limits. All too often I've been pulled from a project before I've had a chance to do this. Keyboards, now. Let's not start that up again. I'm pretty sure everyone's already been through the "why didn't IBM put a Selectric-style keyboard on the IBM-PC, and why is everyone following that schlock design?" debate too many times...