Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site proper.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!qantel!proper!carl From: carl@proper.UUCP (Carl Greenberg) Newsgroups: net.micro.atari,net.games.rogue,net.games.emp Subject: Re: Adding hit points on new levels. Message-ID: <351@proper.UUCP> Date: Thu, 10-Oct-85 19:08:45 EDT Article-I.D.: proper.351 Posted: Thu Oct 10 19:08:45 1985 Date-Received: Sat, 12-Oct-85 19:39:41 EDT References: <711@voder.UUCP> <130@spp3.UUCP> <> Reply-To: carl@proper.UUCP (Carl Greenberg) Organization: Lunatic Laboratories Unltd. Lines: 14 Xref: watmath net.micro.atari:1319 net.games.rogue:2944 net.games.emp:413 In article <> cipher@mmm.UUCP (Andre Guirard) writes: >Please advise: when attaining a new level, how is the number of hit >points added determined? Is it totally random, or does it depend on >other factors (such as how much magic apparatus you're carrying or how >many points you are over the required amount to reach that level)? Well, in AD&D, you get a die rolled according to class. Fighters are a 10-sider, so they get from 1 to 10 new HP, magic users 4-siders, thieves 6-siders, clerics get d8's, and monks get d4's. This is modified by the constitution of the character, adding new hit points per level- up to 4 per level if you're a fighter with an 18 constitution (sorry, only strength gets to be exceptional and I don't know if there are any other stats in the various rogue games- 3.6.1 doesn't have others...). Carl Greenberg