Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site utcs.uucp Path: utzoo!utcs!wbell From: wbell@utcs.uucp (Warren Bell) Newsgroups: net.micro.mac Subject: Re: Comments on SpaceFlight... Message-ID: <900@utcs.uucp> Date: Tue, 8-Oct-85 11:25:09 EDT Article-I.D.: utcs.900 Posted: Tue Oct 8 11:25:09 1985 Date-Received: Tue, 8-Oct-85 12:20:26 EDT References: <724@decwrl.UUCP> Reply-To: wbell@utcs.UUCP (Warren Bell) Organization: University of Toronto - General Purpose UNIX Lines: 35 Summary: In article <724@decwrl.UUCP> harrow@exodus.DEC (Jeff Harrow NCSE TWO/E92 DTN=247-3134) writes: >I just downloaded SpaceFlight from the net, and was immediately >impressed with the graphics and apparent semi-real time perspective as >your speed increased. However, the documentation left me at a loss on >how to interpret the two "numbers" presented in the center of the >control panel, the number which appeared next to a star as you approach >it, or the undefined control which seems to Quit the application. > >I really liked the effect, but quickly grew tired of just flying around, >bumping up to a star, and finding nothing interesting to do once I got >there. I think that there is some significant potential to this well >done work, but if it's going to be anything more than a VERY impressive >demonstration, it needs some carefully thought out "plot." > > >However, NICE WORK! > >Jeff Harrow > >ARPAnet: HARROW%EXODUS.DEC@decwrl.ARPA >Usenet: {allegra,Shasta,decvax}!decwrl!dec-rhea!dec-exodus!harrow >Easynet: EXODUS::HARROW >Telephone: (617)858-3134 I think it could have great potential, perhaps as a multi-player space-war- type game, using AppleTalk (like MazeWars does). This would be something along the lines of that old classic, DECWAR. (No, I don't think I could write something like this myself...) -- ---- University of Toronto Computing Services Warren Bell UUCP: {cbosgd,decvax,harpo,ihnp4,utcsri,{allegra,linus}!utzoo}!utcs!wbell BITNET: wbell at utoronto