Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site geowhiz.UUCP Path: utzoo!linus!decvax!ucbvax!ucdavis!lll-crg!seismo!uwvax!geowhiz!schuh From: schuh@geowhiz.UUCP (David Schuh) Newsgroups: net.micro.mac Subject: Re: Posted Dungeons of Doom to net-sources-mac Message-ID: <251@geowhiz.UUCP> Date: Sun, 20-Oct-85 10:13:54 EDT Article-I.D.: geowhiz.251 Posted: Sun Oct 20 10:13:54 1985 Date-Received: Tue, 22-Oct-85 07:21:44 EDT References: <8510170936.AA22332@kim> Organization: UW Madison, Geology Dept. Lines: 31 > > I posted a shareware game called Dungeons of Doom V2.0 to net.sources.mac. > It comes in 3 parts: a readme file, a startup screen, and the program > itself. > > This program requires 512K of memory. It bombs in the segment loader > when I try to run it on my puny 128K Mac. > > --Gordon Hamachi I downloaded these files with great anticipation of fun and a little trepidation, 200+k is a long time at 1200baud. Anyway I followed the exact instructions in README, ie. use an empty disc, minimum system (control panel, system fonts only) DofD2 and the startup screen. Thats it. No finder. Well hmm so tried booting from that disk and got the big X wouldnt boot I even tried putting a finder in the disk. For some people the problem may have been immediatly apparent. What I had done is completely erased a disk for this purpose and copied all the stuff to it and made DofD2 the startup and directed. Apparently though that completely blows away the boot blocks (or they were never there it was just full of text files). The moral of the story is if you cant get it to boot use something to get the boot blocks written. I used Fedit 3.5 and violla, pretty picture and all. BTW This is the first game for the mac That I can honestly rage about Its GREAT, admittedly the game isnt an original concept but playing it on the mac is loads of fun. Kudos go to the author (whose name I forgot to bring). He'll be getting my registration. dave schuh !uwvax!geowhiz!schuh