Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 (Tek) 9/28/84 based on 9/17/84; site shark.UUCP Path: utzoo!decvax!tektronix!orca!shark!hutch From: hutch@shark.UUCP (Stephen Hutchison) Newsgroups: net.religion.christian Subject: Re: One Christian's view on D&D games Message-ID: <1587@shark.UUCP> Date: Sun, 20-Oct-85 06:12:10 EDT Article-I.D.: shark.1587 Posted: Sun Oct 20 06:12:10 1985 Date-Received: Mon, 21-Oct-85 22:41:39 EDT References: <1515@vax3.fluke.UUCP> Reply-To: hutch@shark.UUCP (Stephen Hutchison) Distribution: na Organization: Tektronix, Wilsonville OR Lines: 178 Xref: tektronix net.religion.christian:01515 Summary: In article <1515@vax3.fluke.UUCP> ptl@fluke.UUCP (Mike Andrews) writes: > >Hi, > >Just a few words on this Christian's perspective on D&D games. A few years >ago I researched D&D for a presentation in the prayer group I belong to. How complete was your research? What were your opinions before you started this research? How many games by different referees did you watch? You claim to have played; For how long? How many different DMs? If I sound bitter, sorry, but I've seen the ridiculous gossip-dealing and superficial, prejudiced, one-sided tactics used by Pat Robertson and company, in their "expose'" of the "e-vile dee-mon-ical game that's seducing our innocent children to the Dev-ill" and it's made me ashamed. >One of the women in the group was concerned about the long hours her >husband and son were putting into the game. Her son was also beginning >to see images in the dark. Some people put long hours into golf, or into bridge, or into doll collecting, or into community theatre, etc. Many children go through stages of seeing things in the dark. I hope there was more to be concerned about than the time spent on an engrossing hobby, and I hope she had the sense to try to find a more basic cause for her son's problems than the immediate worry that the game was warping his mind (was she jealous or something?); Would she feel a similar concern if they spent a lot of time working on their car that the car was a thing of the devil? (Shades of Christine) >I got as much material, both pro and con, that I could get my hands on. >It ranged from Christian articles to D&D newsletters. After all the >looking and reading I started talking to people and visiting stores that >sold the games. Seems the more detailed versions of the D&D games >tell you that you have a patron god that you play the game with, whether >you believe it or not. First off, the game rules for AD&D, or D&D, both trademarks of TSR Games, go to such extremes to avoid the sticky issue of religion that they use a completely contrived system substituting the concepts of Law and Chaos, and a very clumsily drawn Good and Evil, to represent the philosophies of the characters. Specific myths, very sloppily adapted, are provided for the use of referees who are too ignorant or lazy to deal with the problem of religions, and the majority of games as run at the highschool level have such very oversimplified, sophomoric understanding of religion as to be laughable. The game is a role-playing game. This means you PRETEND to be your character in the same way you PRETEND to be a character in a play; you identify with the character no more, and no less, than you would with the protagonist in a very engrossing novel. Since people have religious feeling and belief, this is reflected in the model in the game, SUBJECT TO THE REFEREE'S guidance and regulation. Most good referees insist that a character has to have a patron deity, but most good referees also insist that the player does NOT worship that deity; I solved the problem in the campaign I run by having Christianity one of the possible religions; if a Christian player in my campaign is bothered, then that player will have only Christian characters. IT ALL COMES DOWN TO WHAT THE REFEREE SETS AS POLICY. Games other than the TSR games have set down other rules, and there have been cases where a local gamester will get carried away and try to make the players use actual grimoires, etc. The only reply anyone can make to this is, if a Christian is faced by this, how is it any different from any of the other hundreds of temptations faced in daily life? If some non-Christian is faced by it, how can it be worse than the hundreds of other things in daily life that bind to sinfulness? >You are also required >to verbally call out spells. One of the characters of the game is shown in >a publication giving the `goats head sign.' This is a symbol used in satan >worship to signify `satan is lord.' Depending on the game, players are required to indicate when their character, assuming the character can cast spells, is casting a spell. What is wrong with that? In some games the referee and players, to enhance the roleplay aspect, have fabricated spells, which have no power in the real world. Fantasy magic is not usually anything like the ritual magic based on invocation of demons, which Christians have traditionally opposed. It may be, and often is, based on a set of "rules of physics" different from those which hold in this world. The "goats head sign" is a very very old sign, which was stolen by Anton LaVey and the Satanist Church, with a meaning which varies based on the culture it was found in. In Europe during the Plagues, it was used as an avert-evil spell gesture, not that it seemed to work. In America, in the heavy-metal subculture with its "cute little bad boy" pseudo-rebellious pretense, the affectation of satanism includes the affectation of this sign. In every rule set I've ever read, and I have read most of them, it has no meaning. The artwork may include illustrations of someone using it in a spell, but I personally ignore the artwork in these things as it seldom relates to the rules. >My neighbor who teaches in the local >Bellevue school district told me that the kids there are encouraged to play >the game at school because of the belief that it helps their imagination. It certainly does train the imagination, although I am not sure it has a greater effect in that direction than any other kind of theatrics. >He also said they greet eachother in the halls giving the goats head sign >as a signal that they play the game. They don't even know what it really >signifies. If that is what they mean it to say then that is all that it signifies. In the real world the symbol is not the thing. That is one of those rules of physics in magical worlds, which don't apply to this world, or have you got evidence that says that the Lord has changed the rules? >Have you read any of the D&D magazines and newsletters? I don't have the >exact quotes handy but you'd be amazed. Oh good grief. I have a stack of D&D magazines as tall as you and in none of them is there any trace whatsoever of anything advocating satanism or occult practices, exactly the contrary; the editors and publishers go to extremes in their opposition to the foolish practice of taking game roles out into the real world. Yes, I WOULD be amazed. Show me. >Remember many years ago when a >young boy who was gifted enough to let him into college early, somewhere >back in the mid-West I believe, was found in Texas (?) after having been >missing for some time. He got there living out a D&D game. He later committed >suicide. One D&D newsletter referred to it briefly; then went on to mention >how their sales went up. One dungeon master referred to himself as a god. If this is an example of how you researched the issue, then I demand in Christ's name, that you be silent on this issue until you have done more research. You bring shame and mockery on the Church by your spreading of lies in the name of truth. Further, by your example you make those who do know about the game and the issue of James Egbert less likely to believe any truth you may hold. James Dallas Egbert III was a 15 year old boy who was in a computer science track. He was found in Texas after having been, essentially, kidnapped under questionable circumstances; James was gay, and an active member of the Gay Student Alliance. The kidnapping was totally unrelated to D&D, and in fact the whole truth was never released to the public, but the (sketchy) report was that James fell in with some less than wholesome types, accustomed as he was to the more reliable Gay men he knew from school. James' later suicide was also unrelated to D&D. >A lot of Christian terminology gets used (misused) in the games. Good and >bad are confused, murder and death are common place (the more advanced games >get pretty gory), and our God is not glorified. Yes, I've played the game. >The version I played was fun - until I began to think about what it >taught me. So, now "good and bad" are exclusively Christian terminology? Mike, as one Christian to another, I must point out to you two things. First, there are other formulations of morality that deal with good and evil, than the Christian view. Yes, murder and death can be pretty commonplace, especially in a simplistic game or in a game where there is essentially a war between the player characters and some enemy group. In a "gilded hole" mileau the justifications can be pretty flimsy. So, did you attempt to discuss this problem with your referee, and did you attempt to change the way you played? Second, God is not glorified in any explicit way by most things short of worship. Is God glorified by a golf game? By attending a movie? A (horrors) football game? Then what is the excuse for these things? Especially the latter? As a matter of fact, when I first started playing the game I had some real crises of conscience about the game. I felt that the time spent in the game might be better spent, which was true at the time; I was extremely disorganized and wasted much time with the game because it was a controllable escape from the stresses of a very obnoxious senior year. At no time was it demonic although at one point my obsession with it bordered on idolatry, and at that point I stopped playing for several weeks until I got my priorities straightened out. >Please - in my view the game isn't Christian. And its fruits are for you >to judge. The game is not Christian inherently in the same way that NO inanimate or abstract thing is Christian. It is ludicrous to say "this is Christian" about any thing which is not directly intended for or derived from Christian religious usage. And you'll have to show what its "fruits" are before you start judging. Hutch