Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84 (Fortune 01.1b1); site graffiti.UUCP Path: utzoo!linus!decvax!ucbvax!ucdavis!lll-crg!seismo!ut-sally!ut-ngp!shell!graffiti!peter From: peter@graffiti.UUCP (Peter da Silva) Newsgroups: net.games.frp,net.startrek Subject: Re: Star Trek - The Role Playing Game Message-ID: <307@graffiti.UUCP> Date: Tue, 15-Oct-85 13:05:37 EDT Article-I.D.: graffiti.307 Posted: Tue Oct 15 13:05:37 1985 Date-Received: Fri, 18-Oct-85 20:00:28 EDT References: <615@west44.kcl-cs.UUCP> <297@utflis.UUCP> Organization: The Power Elite, Houston, TX Lines: 16 Xref: linus net.games.frp:1769 net.startrek:3424 How to write a STAR TREK-THE ROLE PLAYING GAME scenario: Do the same thing that they did to write many episodes. Go down to a used book store and buy any reasonably obscure SF novel from the '50s or early '60s. Read the book & take notes. Change the names. Give credit to the author if you're going to publish. If you have a good library, go look up back issues of SF magazines from the same period. If you don't mind a slightly more modern feel, go to your bookshelf & pick through some of your older issues of Analog. Go easy on the sex scenes if the story was written after Stranger in a Strange Land. This is also a good way to write RINGWORLD scenarios, except you can leave the dirty bits in.