Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site umd5.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!mit-eddie!genrad!panda!talcott!harvard!seismo!umcp-cs!cvl!umd5!zben From: zben@umd5.UUCP Newsgroups: net.cog-eng Subject: Re: Psychology and morality: more on the game-based office. Message-ID: <796@umd5.UUCP> Date: Tue, 26-Nov-85 08:20:44 EST Article-I.D.: umd5.796 Posted: Tue Nov 26 08:20:44 1985 Date-Received: Thu, 28-Nov-85 04:36:31 EST References: <577@calgary.UUCP> Reply-To: zben@umd5.UUCP (Ben Cranston) Distribution: net Organization: U of Md, CSC, College Park, Md Lines: 30 Summary: Pac-Man seemed to be very popular with women In article <577@calgary.UUCP> greenberg@calgary.UUCP (Saul Greenberg) writes: > .... As an example, one >study looked at individual differences between male and female reaction >to video games. The findings suggest that while males react strongly to >a "shoot-em down" game, female reaction is generally negative. The >result - develop a "female-oriented" game. Indeed. The Pac-Man video game, one of the first commercial video games to use a non-"shoot-em-up" paradigm, was also very popular with women. Perhaps the "avoidance" paradigm speaks to something in our social structure, most specifically the pre-liberated-feminism "pursuit and avoidance" sexuality. Now, can we say anything about the Pac Man "power pill"? For those unfamiliar with the game, these are the four blinking dots in the corners of the game, which when "eaten" confer (for a short period of time) the ability to defeat in combat the "ghosts" which one normally avoids. Of course, this maps onto a reversal-of-roles, and would speak perhaps to socially-repressed desires for dominance... I saw an interview with a top-level female executive of the company that produced this video game. She said outright that women were such a part of the success of Pac-Man that they decided to dedicate the follow-on game, Ms. Pac-Man, to them. Since then there has also been a Pac-Man Junior game, continuing this sexually stereotyped paradigm. Is this pandering to mankind's basest motivations any better than the blatant commercialism you later decry? -- Ben Cranston ...{seismo!umcp-cs,ihnp4!rlgvax}!cvl!umd5!zben zben@umd2.ARPA