Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site pur-ee.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!inuxc!pur-ee!hsut From: hsut@pur-ee.UUCP (Bill Hsu) Newsgroups: net.comics Subject: Comics as a Creative Medium Message-ID: <3554@pur-ee.UUCP> Date: Thu, 5-Dec-85 18:07:31 EST Article-I.D.: pur-ee.3554 Posted: Thu Dec 5 18:07:31 1985 Date-Received: Fri, 6-Dec-85 07:48:56 EST Reply-To: hsut@pur-ee.UUCP (Bill Hsu) Distribution: na Organization: Department of Eccentric Esoterica, Purdue U. Lines: 51 Kathy Li brought up some interesting points which I've been wanting to discuss for awhile, but was afraid no one was interested. Well, here goes... It's too bad not many people realise the potential of comic books as a creative medium. Like science fiction/fantasy a few decades ago (and to a slightly lesser extent today), many people see comics as a lower class product whose major targets are small children. Many creators working in comics also have this "ghetto" mentality that their work will not be respected anyway, so there is no need to aspire to high standards of story-telling, art and general creative innovation. There are of course exceptions, even within Marvel, the company we love to hate :-) :-). It is perhaps because of this "comics are for kids" stigma that comics as a creative medium are seen to be far inferior to books and movies. I see comics as an excellent middle ground between books and movies, with the potential to benefit from the strengths of either medium while avoiding the weaknesses. Comics can provide the visual impact approximating the film medium that is difficult to achieve with pure text. It also allows dramatic soliloquys and subtle psychological discourses which do not come off well in the cinema (see Dune for an example of a novel that should not be adapted as a movie... save flames and discussions for net.movies, please! :-)) It is a good compromise between the static quality of another visual medium, painting/sculpture, while it also has the ability to depict movement, one of the strengths of the cinema. Good comics utilize some (or all) of the strengths of literature/cinema/painting. Cerebus is almost cinematic in its panel sequencing, while there is room for Sim to fill us in on the background by inserting page-size panels with lots of text. This will not work well in a movie. Swamp Thing is another good example of an almost perfect marriage of the subtleties of text and the visual impact of the cinema. It is obviously difficult for creators in comics to escape their status as second class citizens because of their medium. It is also difficult for comics to escape being almost exclusively superhero funnybooks. My hope is that eventually the market will change sufficiently that comic books will have to change, that more adults will become interested in good comics or enough comic buyers will grow up and demand better comics (unfortunately, there will also be more kids demanding more trashy Secret Wars IIIIIIIIIIII...) A big effort has to be made to "sell" comics to adults (I've seen isolated attempts). I certainly hope the more adventurous Independents will survive long enough to help change things. Comments? Bill Hsu pur-ee!hsut