Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site tolerant.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!oliveb!tolerant!berry From: berry@tolerant.UUCP (David Berry) Newsgroups: net.wanted.sources,net.games Subject: Re: Re: noughts and crosses Message-ID: <210@tolerant.UUCP> Date: Wed, 13-Nov-85 18:27:10 EST Article-I.D.: tolerant.210 Posted: Wed Nov 13 18:27:10 1985 Date-Received: Sat, 16-Nov-85 08:29:11 EST References: <161@sdcc7.UUCP> <1988@bmcg.UUCP> Organization: Tolerant Systems, Inc. San Jose, CA Lines: 22 Xref: watmath net.wanted.sources:1518 net.games:2341 > The game is played the way one plays "GO". The idea is to > get 5 in a row, any angle. Well, at least partly correct. The idea of "noughts and crosses" is to get 5 in a row in any angle. The idea of "go" is considerably more complex. Go is a game with relatively trivial rules, but extremely complicated strategies which has a basic premise of capturing as much territory as possible. To the best of my knowledge nobody has yet managed to write a program that plays a tolerable (much less good!) game of go. There is, however, another oriental game (gomoku) that is played on a similar board with similar markers that is similar to "noughts and crosses." BTW if anybody knows of a go program please let me know via mail. -- David W. Berry ...!ucbvax!tolerant!berry [standard disclaimer about this being only my opinion and not necessarily reflecting anything about Tolerant Systems.]