Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 (Tek) 9/28/84 based on 9/17/84; site tektronix.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!houxm!mtuxo!mtunh!vax135!cornell!uw-beaver!tektronix!paulh From: paulh@tektronix.UUCP (Paul Hoefling) Newsgroups: net.games,net.wanted.sources Subject: Re: noughts and crosses Message-ID: <5933@tektronix.UUCP> Date: Fri, 15-Nov-85 13:59:02 EST Article-I.D.: tektroni.5933 Posted: Fri Nov 15 13:59:02 1985 Date-Received: Mon, 18-Nov-85 05:28:27 EST Organization: Tektronix, Beaverton OR Lines: 18 Xref: watmath net.games:2343 net.wanted.sources:1525 In article <1988@bmcg.UUCP> bobn@bmcg.UUCP (Bob Nebert) writes: >> i'm looking for a better description for >> the game noughts and crosses. any takers? > >The game is played the way one plays "GO". The idea is to >get 5 in a row, any angle. You know naught of what you speak. First, GO is infinitely more complex than "getting 5 pieces in a row". The 5 in a row game is Go-moku (or, I think, Pente). Second, noughts and crosses is the British name for tic-tac-toe. -- Paul Hoefling Information Pack Rat uucp: {allegra,decvax,ihnp4,ucbvax,zehntel}!tektronix!paulh