Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site bmcg.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!gatech!seismo!lll-crg!lll-lcc!vecpyr!amd!pesnta!pyramid!gould9!ncr-sd!bmcg!bobn From: bobn@bmcg.UUCP (Bob Nebert) Newsgroups: net.games,net.wanted.sources Subject: Re: noughts and crosses Message-ID: <2003@bmcg.UUCP> Date: Thu, 21-Nov-85 16:10:09 EST Article-I.D.: bmcg.2003 Posted: Thu Nov 21 16:10:09 1985 Date-Received: Sun, 24-Nov-85 06:20:35 EST References: <5933@tektronix.UUCP> Organization: Burroughs Corp. ASG, San Diego, CA. Lines: 27 Xref: watmath net.games:2349 net.wanted.sources:1560 > In article <1988@bmcg.UUCP> bobn@bmcg.UUCP (Bob Nebert) writes: > >> i'm looking for a better description for > >> the game noughts and crosses. any takers? > > > >The game is played the way one plays "GO". The idea is to > >get 5 in a row, any angle. > > You know naught of what you speak. > > First, GO is infinitely more complex than "getting 5 pieces in a row". > The 5 in a row game is Go-moku (or, I think, Pente). > > Second, noughts and crosses is the British name for tic-tac-toe. > > Paul Hoefling Well Paul this is Bob again. If you take the game that came across the net entitled "noughts and crosses" and compiled it, and played tic-tac-toe with it, you would be at it a looooooooooong time|-). Go is more complex than "getting five in a row" I agree. But since I didn't post the game I didn't feel like writing a thirty page rule book for it. Anyway, in the game that was posted- if you can put five of your markers in a straight line you win. The same bottom line as in Go. Bob Nebert---------------sdcsvax!bmcg!bobn