Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 (Tek) 9/28/84 based on 9/17/84; site orca.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!houxm!vax135!cornell!uw-beaver!tektronix!orca!andrew From: andrew@orca.UUCP (Andrew Klossner) Newsgroups: net.games Subject: Re: Zork and Zork I Message-ID: <1924@orca.UUCP> Date: Wed, 4-Dec-85 12:50:48 EST Article-I.D.: orca.1924 Posted: Wed Dec 4 12:50:48 1985 Date-Received: Sat, 7-Dec-85 03:27:15 EST References: <487@sdchema.sdchema.UUCP> <424@ucdavis.UUCP> Organization: Tektronix, Wilsonville OR Lines: 21 >> Can any one tell me what things from Zork on our vax are NOT >> in Zork I from Infocom. I know that round room isn't spinning >> in Zork I. What other things are missing? My roommate got >> Zork for his IBM PC but I have been playing at work so I know >> my game is slightly (?) different. Thanking you in advance... >> >> Denise O'Jibway djo@sdchema.arpa > > Zork on your vax IS Zork I and Zork II for the PC's. They had to > break it up to fit on the floppy disk. Not quite true. The Zork trilogy, Zork I, Zork II, and Zork III, comprise one large game which is about twice the size of Zork. For example, the dam is in Zork I, the volcano in Zork II, and the endgame in Zork III. With twice as many rooms, there is a lot of new territory to explore. I've played them all, and much prefer the trilogy. -=- Andrew Klossner (decvax!tektronix!tekecs!andrew) [UUCP] (tekecs!andrew.tektronix@csnet-relay) [ARPA]