Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/17/84; site mck-csc.UUCP Path: utzoo!linus!philabs!cmcl2!harvard!think!mck-csc!bmg From: bmg@mck-csc.UUCP (Bernard M. Gunther) Newsgroups: net.games.board Subject: re: monster games Message-ID: <165@mck-csc.UUCP> Date: Fri, 15-Nov-85 13:25:34 EST Article-I.D.: mck-csc.165 Posted: Fri Nov 15 13:25:34 1985 Date-Received: Sun, 17-Nov-85 06:17:41 EST References: <220@ucdavis.UUCP> <2a18a2cd.3b@apollo.uucp> <300@ucdavis.UUCP> <1696@uwmacc.UUCP> Organization: McKinsey & Company, Cambridge Systems Center Lines: 17 > >> Are we talking monsters as in "Campaign for North Africa" or > >> "Fire in the East", or as in "Godzilla vs. Megalon"? > > However, there are a few "monster" board games, like "Crush, Crumble > and Stomp", or "The Awful Green Things from Outer Space"... > Rick Keir -- right next to the Oyster Tank -- UWisc - Madison What about "The Creature that ate Sheboygen"(sp?) by SPI. It was a nice little game for about $5. You could design a monster and pit it against national guard, police, fleeing populace, fire departments and even helocoptors. Your monster could knock down buildings and depending on the special abilities chosen could set fire to buildings (which could spread), could fly, jump grab helocoptors and crush them, spin webs, control humans. A really great game for an hour or two of play. Bernie Gunther