Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ucdavis.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!houxm!whuxl!whuxlm!akgua!gatech!seismo!lll-crg!ucdavis!deneb!ccrrick From: ccrrick@ucdavis.UUCP (Rick Heli) Newsgroups: net.games.board Subject: Re: monsters! Message-ID: <329@ucdavis.UUCP> Date: Mon, 18-Nov-85 05:44:22 EST Article-I.D.: ucdavis.329 Posted: Mon Nov 18 05:44:22 1985 Date-Received: Wed, 20-Nov-85 07:44:13 EST References: <220@ucdavis.UUCP> <2a18a2cd.3b@apollo.uucp>, <300@ucdavis.UUCP> <1481@hound.UUCP> Organization: University of California, Davis Lines: 26 > I played War in Europe up through 1943. By that point, > Germany had overrun the Middle East (they attacked Turkey > in 1941) and, naturally Egypt, then in '42 attacked > Russia from Europe and Asia (no more Caucasus oil fields) > and took Leningrad and Moscow in '43. Meanwhile, by > building the max amount of U-boats, they had delayed > the Western Allies reinforcements by an entire year > (they were getting their '42 units in '43). Spain joined > the Axis, and a German force was trying to take Gibraltar. > A weak amphibious invasion in'43 was quickly sealed off > and pummeled. It seemed pointless to go on (but it WAS fun). Hmmm, did you think the game unbalanced? I knew a group of guys (Axis) who took on 4-5 of the SPI designers (Allies). It seems that the Axis pretty much had the game won by 1942... The interesting thing about the way they played was the division of responsibility. Members of the team were assigned specific fronts, e. g. Eastern, Western, Mediterranean, etc. and one player was designated to be in charge of supply, new construction (the Home Front, if you will). It seems to me that this would be an interesting way to play a game. I would think it would lend another dimension of realism, i. e. that of the left hand not always knowing what the right hand is doing.