Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 (Tek) 9/28/84 based on 9/17/84; site tekigm.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!houxm!vax135!cornell!uw-beaver!tektronix!tekig5!tekigm!aegroup From: aegroup@tekigm.UUCP (Dennis Ward) Newsgroups: net.games.board Subject: Re: Rail Baron Strategies Message-ID: <625@tekigm.UUCP> Date: Wed, 20-Nov-85 11:09:25 EST Article-I.D.: tekigm.625 Posted: Wed Nov 20 11:09:25 1985 Date-Received: Sat, 23-Nov-85 03:16:33 EST Distribution: net Organization: Tektronix, Beaverton OR Lines: 18 > In article <7016@ucla-cs.ARPA> rick@ucla-cs.UUCP (Richard Gillespie) writes: > >As an aside, I decided to try the Superchief strategy this past weekend. .....etc...... > > As the player he rolled over to win, let me comment... > > Rick only got the chance to win because I rolled poorly. In the first run, > I needed a 2 or greater to win; rolled a 1. Nice try, but tell me: what rules are you using that allows rolling a "1"? Both the "Seattle Rules" and the original rules quite clearly state "When it is his turn, a player moves by rolling the two white dice (not the colored die) and immediately moving his pawn along the rail lines on the board for the number of dots that he rolled." With two dice, the absolute minimum that you can roll is a 2 so if you need only 2, that is a "gimme"!!! Come on guys, read the rules. Or is this a :) ? (Or however you make a smiley face?)