Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles $Revision: 1.7.0.10 $; site uiucdcsp Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!ihnp4!inuxc!pur-ee!uiucdcsp!hogge From: hogge@uiucdcsp.CS.UIUC.EDU Newsgroups: net.games.frp Subject: Re: What makes a character fun to play? Message-ID: <6700008@uiucdcsp> Date: Sat, 16-Nov-85 02:27:00 EST Article-I.D.: uiucdcsp.6700008 Posted: Sat Nov 16 02:27:00 1985 Date-Received: Sat, 16-Nov-85 21:07:20 EST References: <564@athena.UUCP> Lines: 12 Nf-ID: #R:athena.UUCP:564:uiucdcsp:6700008:000:687 Nf-From: uiucdcsp.CS.UIUC.EDU!hogge Nov 16 01:27:00 1985 One of my weirder characters, back when we were experimenting with home-brewed D&D character classes, was "Vile Fleshrender, Eater of Hearts", a human shape-changer (Changeling). His basic thrill was to gut out and eat whole, uncooked, the heart of any opponent he killed single-handedly. He never reached high-level, so he never had the dilema of dealing with, say, an Ogre's heart. And of course, the bad-assed cleric in the party eventually got on his case. Incidentally, the Changeling was fun to run. The class's basic occupation is the capture of creatures for purposes of physiological examination (shape learning). Overall, the rest of the party was not real supportive...