Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 (Denver Mods 7/26/84) 6/24/83; site drutx.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!mtuxo!drutx!slb From: slb@drutx.UUCP (Sue Brezden) Newsgroups: net.games.frp Subject: Illusionists Message-ID: <620@drutx.UUCP> Date: Mon, 18-Nov-85 17:15:10 EST Article-I.D.: drutx.620 Posted: Mon Nov 18 17:15:10 1985 Date-Received: Tue, 19-Nov-85 03:49:26 EST Organization: AT&T Information Systems Laboratories, Denver Lines: 26 A question (well, a whole area of questions, actually) We've been wondering about... How do illusionist spells work? How do you play them? If an illusionist uses Phantasmal Force to make a bridge across a chasm for his friends, can they walk on it? If so, how? Would the illusionist have to cast it secretly, to avoid disbelief by the other players--leading to a sudden descent? What is reality anyway? (Sorry, I got carried away. :-) I have not seen illusionist spells discussed here, and they seem to be the most confusing ones around. Some of them, the high level ones, seem VERY powerful. (Point and you're dead sorts of things.) Any tips on DMing illusionists and/or playing them? Thanks. -- Sue Brezden ihnp4!drutx!slb ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To search for perfection is all very well, But to look for heaven is to live here in hell. --Sting ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~