Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site ubc-cs.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxn!ihnp4!alberta!ubc-vision!ubc-cs!andrews From: andrews@ubc-cs.UUCP (Jamie Andrews) Newsgroups: net.games.frp Subject: Re: Illusionists Message-ID: <104@ubc-cs.UUCP> Date: Wed, 20-Nov-85 13:33:36 EST Article-I.D.: ubc-cs.104 Posted: Wed Nov 20 13:33:36 1985 Date-Received: Thu, 21-Nov-85 05:29:11 EST References: <620@drutx.UUCP> Reply-To: andrews@ubc-cs.UUCP (Jamie Andrews) Organization: UBC Department of Computer Science, Vancouver, B.C., Canada Lines: 24 Summary: Most posters have taken the tack that an illusion is completely in the mind of the one deceived. I suppose the converse is to say that the power of the mind is supreme; if the characters *believe* in the illusion, *everything* will happen as if it were real. With this interpretation, the illusory fireball causes real damage because the character's powers of control over his own body are subverted to make them cause 3rd-degree burns. Kind of like those saints that could make stigmata (nail wounds) appear on their hands and feet. Similarly, if the party *really believed* that that bridge over the chasm were there, they would be able to walk across it -- though to someone who didn't believe they would seem to be walking on air, and though if they for one instant disbelieved they would plunge into the chasm. In this case it would be risky to get a party to walk over its own illusionist's bridge, because no one except maybe a Paladin or a Monk would have the mental discipline to believe in it so strongly. Conversely, I can imagine the illusionist creating an illusory bridge and letting the poor grunt Orcs on the other side stream across. Then just before they reached the near side, someone could yell "It's an illusion!" -- and watch them all go the way of Gandalf & the Balrog. --Jamie. ...!ihnp4!alberta!ubc-vision!ubc-cs!andrews "For slain ye can be, and slain ye shall be"