Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site water.UUCP Path: utzoo!watmath!watnot!water!abgamble From: abgamble@water.UUCP (abgamble) Newsgroups: net.games.frp Subject: Re: Using a light spell as a laser Message-ID: <64@water.UUCP> Date: Mon, 25-Nov-85 15:01:20 EST Article-I.D.: water.64 Posted: Mon Nov 25 15:01:20 1985 Date-Received: Tue, 26-Nov-85 08:29:54 EST References: <6700005@uiucdcsp> <938@udenva.UUCP> <> <880@nmtvax.UUCP> Organization: U of Waterloo, Ontario Lines: 31 > > This is a device I thought about for a possible campaign. Take some rough > crystal ( ruby, sapphire, emerald, but it has to be carmorundum , glass simply > will not do), and cut it into a cylindrical rod. Polish one end perperdicularly > and silver it. Polish the other end at about a five degree angle, and > partially silver it. Result: LASER CRYSTAL! > > To use, cast a light spell ( normally level 1 ) to originate from inside > the crystal. The crystal will concentrate the light into a cutting beam, > suitable for slicing prison bars, drilling holes into adamantine, or slicing > live dragon into dragon steaks. > > Could anyone give me some suggestions for play restrictions on the use of > this device? Sure. I would treat this the same way I treat automatic weapons and nuclear bombs. If a character wishes to invent some such technologically advanced device, I allow him to roll percentile dice on the following table. 01-99) The idea doesn't occur to your character 00) Roll again Seriously though, it's highly unlikely that any medieval character would ever discover lasers. And besides this will prevent a lot of senseless arguements about whether or not this gaget will actually work (ie how does a light spell *really* work) -- - Bruce Gamble (abgamble@water.UUCP)