Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84 exptools; site ihuxo.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxn!ihnp4!ihuxo!mep From: mep@ihuxo.UUCP (m. pasternak) Newsgroups: net.games.frp Subject: Re: High level modules Message-ID: <528@ihuxo.UUCP> Date: Mon, 25-Nov-85 18:31:13 EST Article-I.D.: ihuxo.528 Posted: Mon Nov 25 18:31:13 1985 Date-Received: Tue, 26-Nov-85 20:45:05 EST References: <261@glasgow.glasgow.UUCP> <1072@gitpyr.UUCP> Organization: AT&T Bell Laboratories Lines: 37 > Also, I believe egg wrote "Tomb of Horrors". If these modules are > anything like that one, STAY AWAY. I and some friends went through > that module in an ex-roomie of mine's campaign. In our opinion, > Tomb of Horrors was designed solely and only for killing off high-level > characters. The tricks and traps were totally unreasonable. I DISAGREE wholeheartedly with your appraisal of the "Tomb of Horrors." I haven't run or played in the module, but I've read through it thoroughly, with plans to run the module as part of an ongoing campaign. But I have played in other campaigns at about this (or higher) level and have seen (& survived) plenty of DM-deviousness in those campaigns -- quite a bit on par with "Tomb of Horrors". "Tomb of Horrors" is designed for characters of about level 14 being run by experienced players. I'll grant that it's a challenging module, with plenty of devious traps and seemingly unconquerable critters roaming the halls. But I've no doubt that a reasonably well-equipped & experienced party would be able to take on the dungeon ... they might lose a party member and/or use up some expensive magic in doing so ... but, that's life! Modules at this (and at any) levels have to challenge the characters -- so that they're NOT sure they can win, or even come out alive. Besides, at this level of play (14th & up), characters have LOTS of ways of finding out about traps (magical & otherwise) as well as about the best approaches to take ... so that an intelligent party can drastically increase their chances of survival by asking questions and using informational spells. If the party doesn't prepare itself sufficiently, take reasonable precautions, etc, they deserve to be snuffed! Mary Pasternak AT&T Bell Labs ihuxo!mep