Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site l5.uucp Path: utzoo!watmath!clyde!cbosgd!ihnp4!qantel!ptsfa!l5!laura From: laura@l5.uucp (Laura Creighton) Newsgroups: net.games.frp Subject: Re: Illusionists Message-ID: <282@l5.uucp> Date: Sun, 24-Nov-85 23:20:19 EST Article-I.D.: l5.282 Posted: Sun Nov 24 23:20:19 1985 Date-Received: Wed, 27-Nov-85 05:16:41 EST References: <620@drutx.UUCP> <104@ubc-cs.UUCP> <524@mit-bug.UUCP> Reply-To: laura@l5.UUCP (Laura Creighton) Organization: Nebula Consultants in San Francisco Lines: 19 In article <524@mit-bug.UUCP> dove@mit-bugs-bunny.UUCP (Web Dove) writes: >After seeing that AMAZING STORY about the bomber crew with >the phantasmal landing gear, I think I like the idea that if you don't >disbelieve, then it IS real. That means the illusory fireball will >burn up all your scrolls etc. Disbelief would be a sort of magic >resistance. > I always play that an illusionary fireball could cause fireball type damage to a player character who believed that it was real -- but their scrolls and maps (you do remember to check to see if your party's map just got cindered after fireballs, don't you?) would show no damage. That was often the only way that the characters in my dungeons ever knew that they had been ``illusioned''. -- Laura Creighton sun!l5!laura (that is ell-five, not fifteen) l5!laura@lll-crg.arpa