Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles $Revision: 1.7.0.10 $; site convexs Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!mhuxv!mhuxh!mhuxj!mhuxn!ihnp4!inuxc!pur-ee!uiucdcs!convex!convexs!holt From: holt@convexs.UUCP Newsgroups: net.games.frp Subject: Re: Illusionists (long) Message-ID: <15300006@convexs> Date: Mon, 25-Nov-85 12:32:00 EST Article-I.D.: convexs.15300006 Posted: Mon Nov 25 12:32:00 1985 Date-Received: Thu, 28-Nov-85 03:15:23 EST References: <9060@ritcv.UUCP> Lines: 23 Nf-ID: #R:ritcv.UUCP:9060:convexs:15300006:000:1216 Nf-From: convexs.UUCP!holt Nov 25 11:32:00 1985 I agree with some of what Mike says, especially the part about disbelieving the bridge while falling into the chasm. However, fireballs make a lot of noise (at least in our campaigns), and they are very hot. The 1st level illusionist spell, phantasmal force, doesn't have thermal or auditory components. It doesn't make a very believable fireball (significant saving throw bonus). Improved phantasmal force does include some auditory components so there would be less bonus there. Spectral Force includes excellent auditory, and thermal effects thus resulting in a "standard" saving throw vs. magic. All of these would NOT result in typical fireball damage if the victim failed their save. The 5th level illusionist spell, Shadow Magic, is the closest an illusionist can get to a real fireball in effect. Read the spell, and realize that it's a FIFTH level spell, and still doesn't equal a fireball all of the time! Illusionists are not meant to be damage inflicting characters. They are meant to be used creatively. Run a mage if you want to cast fireballs. so saeth Lothwin, a disgruntled fellow illusionist aka Dave Holt Convex Computer Corp. {allegra,ihnp4,uiucdcs,ctvax}!convex!convexs!holt