Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site magic.UUCP Path: utzoo!watmath!clyde!burl!ulysses!gamma!epsilon!zeta!sabre!petrus!magic!b2 From: b2@magic.UUCP (Bryan Bingham) Newsgroups: net.games.frp Subject: Re: Using a light spell as a laser Message-ID: <646@magic.UUCP> Date: Wed, 27-Nov-85 09:39:35 EST Article-I.D.: magic.646 Posted: Wed Nov 27 09:39:35 1985 Date-Received: Thu, 28-Nov-85 04:20:44 EST References: <6700005@uiucdcsp> <938@udenva.UUCP> <> <880@nmtvax.UUCP> <2387@flame.warwick.UUCP> Organization: Bell Communications Research, Inc, Morristown, NJ Lines: 24 > In article <880@nmtvax.UUCP> wildstar@nmtvax.UUCP (Andrew Fine) writes: > >Could anyone give me some suggestions for play restrictions on the use of > >this device? I would say such a device is too hard for the even the wisest wizards and greatest technicians of the most advanced civilization in my mileau to construct. By themselves, that is. Such an item, or an item with similar powers ( destructive narrow light beam ) could certainly be made by the gods, and given a working model it would be no great feat for an archmage to have one made by a supernatural artificer such as a Drin. However, there are far better ways to use magic to make more generally useful and powerful devices, so I don't think any mage in my campaign would be interested in making such a device even if they had heard or read about it. I agree with another poster that it would be easier to make low power lasers, perhaps as as a by-product of optics research done at large Colleges of Magic, where sage/scientist types can work together with magicians to build experimental machinery to study natural and supernatural phenomenon. After all, even we don't have lasers small enought and powerful enough to be used as hand weapons. b2 ihnp4!bellcore!b2