Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ucdavis.UUCP Path: utzoo!watmath!clyde!burl!ulysses!ucbvax!ucdavis!deneb!ccohesh001 From: ccohesh001@ucdavis.UUCP (Peter Costantinidis, Jr.) Newsgroups: net.games.frp Subject: Soliciting Opinions on AD&D Style Message-ID: <403@ucdavis.UUCP> Date: Wed, 27-Nov-85 02:55:21 EST Article-I.D.: ucdavis.403 Posted: Wed Nov 27 02:55:21 1985 Date-Received: Fri, 29-Nov-85 00:09:04 EST Distribution: net Organization: University of California, Davis Lines: 205 Recently a DM posted a message to net.games.frp (distribution ucd) looking for AD&D players. Some of his opinions of how AD&D should be played surprised me. I myself have only been a player for five years and with seven different DM's. This DM was so adamant about his method of playing that I am beginning to have some doubts con- cerning the manner in which I have been playing it. The rest of this message contains his original posting to net.games.frp and the mail messages that we exchanged after that. Lines starting with "<" indicate the original Usenet message, lines starting with "(*)" indicate mail originating from me, and lines starting with "[*]" indicate mail originating from him. I would like to hear the opinions of other AD&D players and DM's. From: ccs007@ucdavis.UUCP (0058) (*)>Newsgroups: net.games.frp (*)>Subject: Looking for AD&D players (*)> (*)>Consider This: Leave your Monty Haul concepts and variants at home. (*)>This is a strict constructionalist game, and the books Fiend Folio (ugh) (*)>and Unearthed Arcana (Spew) are not used. Players consist of upper division (*)>and Grad Students, but all persons over 16 are welcome. (*) (*) What is a "strict constructionalist game"? If you aren't using (*) the "Fiend Folio" or "Unearthed Arcana" (and how about the "Monster (*) Manual II"?) then how can you consider it to be AD&D? I can (*) understand a DM who doesn't have all the money in the world to (*) go out and buy all AD&D materials, but if a player has made the (*) investment to purchase an "Unearthed Arcana", then I think that (*) they should be able to play, say, a Barbarian. (*) (*) What is your stand on all the "official" articles in past issues (*) of the "Dragon" magazine? Do you allow the Archer class? What (*) is your stand on the modified Monk class that came in "The Best (*) of Dragon III"? If you do not have access to these publications (*) I would be happy to let you see mine. (*) (*) Are you the DM? If so, how many players and player characters (*) do you usually run at once? How many PC's per player characters? (*)...pc (*) [*]From ccs007 Mon Nov 25 23:12:17 1985 [*]To: ccohesh001 [*]Subject: Re: Looking for AD&D players [*] [*]Good lord! You don't seriosly expect to me to use unearthed drivel, do you? [*] [*]I've been playing D&D and AD&D for 13 years...(i was one of 30 original [*]playtesters), and a contributing editor to TSR for six... [*] [*]Nothing in the dragon magazines is official, even if stated so by Mr. Gygax. [*] [*]The new monk is positively ludicrous, as are all classes in UA, the new [*]'Oriental Adventures' book,and 99% of all the other classes I've seen played. [*] [*]I call my campaign AD&D by divine right. Don't go preaching to me about the [*]basics and playability of AD&D...I've been world champion for three years [*]('81-83, gen con AD&D open & IADDPA point schedules), and I've attended, [*]organized, and financially backed over fifty conventions, and been voted [*]best GM each year at Dundracon since 1978. [*] [*]If your letter is any indication of the kind of Game you're used to playing, [*]you'll detest my campaign. I have written over 3500 pages of material for [*]adventures, political scenarios, and characterization, all on the basis of [*]maintaining game balance at all times. Weapon specialization, character [*]classes which bend the original concepts of the rules by giving players [*]powers they were never meant to have, and the mere concept of statistics [*]ever going up are all elements which destroy the balance which makes AD&D [*]the best game (when properly played) ever. You'll notice that those who play [*]with the rules you mention (in conventions) usually switch to other games to [*]fulfill their need for more character power. [*] [*]I could rant for hours...pardon my arrogance and anger. I suggest you talk [*]to Al Differ in person if you want to know more about my game. If you're [*]still interested, I'd like to talk to you personally, rather than by mail. [*]Call me at 758-2673, or Al at 753-1286. [*] [*]In answer to your questions: [*]7 players, all UCD students, mostly grad or upper division. [*]1 character per player (the only way the game should EVER be played.) [*] [*]Pardon my tone, but you hit a nerve. Interested in tournament? [*] [*]Gary. [*] (*)From ccohesh001 Tue Nov 26 02:39:00 1985 (*)To: ccs007 (*)Subject: AD&D differences of opinion (*) (*)>From ccs007 Mon Nov 25 23:12:17 1985 (*)>To: ccohesh001 (*)>Subject: Re: Looking for AD&D players (*) (*)>Nothing in the dragon magazines is official, even if stated so by Mr. Gygax. (*) (*) Does this mean that all material presented in the dragon magazine is (*) to be disregarded in your campaign? What do you consider "official"? (*) (*)>The new monk is positively ludicrous, as are all classes in UA, the new (*)>'Oriental Adventures' book, and 99% of all the other classes I've seen played. (*) (*) I will admit to feeling that the new monk has some failings. (*) But some of us other AD&D players like the challenge of trying to (*) play new classes. In one campaign I've been in for a couple of years (*) now I am playing a character called a Shape Shifter that a friend (*) found described in some game magazine. The description of this (*) character was lacking in a lot of details for an AD&D campaign, but (*) the DM liked the idea and so we worked out the necessary details. (*) As problems arise with this class we discuss them and try to come up (*) with solutions that best fit into the game. Every once in a while (*) this character is useful to the rest of the party. (*) (*)>> What is a "strict constructionalist game"? If you aren't using (*)>> the "Fiend Folio" or "Unearthed Arcana" (and how about the "Monster (*)>> Manual II"?) then how can you consider it to be AD&D? I can (*)>I call my campaign AD&D by divine right. Don't go preaching to me about the (*)>basics and playability of AD&D...I've been world champion for three years (*) (*) I suppose that if I can accept one DM who virtually creates a character (*) class then I should be able to accept another who places restrictions (*) on existing "rules". But, you make like anyone who uses the FF or UA (*) is not a real AD&D player but a fake. (*) (*)>If your letter is any indication of the kind of Game you're used to playing, (*)>you'll detest my campaign. I have written over 3500 pages of material for (*)>adventures, political scenarios, and characterization, all on the basis of (*)>maintaining game balance at all times. Weapon specialization, character (*) (*) Is it your opinion that the "new" rules destroy game balance? (*) (*)>classes which bend the original concepts of the rules by giving players (*) (*) Perhaps I could understand your point of view better if you could (*) explain to me "the original concepts of the rules". (*) (*)>powers they were never meant to have, and the mere concept of statistics (*)>ever going up are all elements which destroy the balance which makes AD&D (*)>the best game (when properly played) ever. You'll notice that those who play (*)>with the rules you mention (in conventions) usually switch to other games to (*)>fulfill their need for more character power. (*) (*) I play with "those rules" and I could go on playing AD&D forever. (*) I can't see myself switching to other games anywhere in the future. (*) (*) (*)>1 character per player (the only way the game should EVER be played.) (*) (*) I have never heard this position on player/PC ratios before! (*) I find it a pain to adventure with a lot of players. It seems (*) that the more players there are the less frequently the party (*) plays and the slower things go when they do play. Also, the (*) smaller the party, the riskier the adventure. I am speaking (*) in general terms here. So, with this, I find that I (and most (*) DMs I've played with) would rather have a party of 4 players (*) and 8 PC's than a party of 8 players and 8 PC's. (*) (*)...pc (*) [*]From ccs007 Tue Nov 26 22:56:52 1985 [*]To: ccohesh001 [*]Subject: Re: AD&D differences of opinion [*] [*]If you seriously want replies to your questions which would be more than [*]superficial, you'd have to talk to me in person. Stop by Hutch on Sunday nights [*]if you desire, or Surge on Thurs & Sat. I can't go into detail here. If you [*]could see how a game works well with the philosophy I've outlined, you could [*]come and watch a session. (although UCD players aren't exactly the best in the [*]world, they have their moments.) [*] [*]Forever arrogant, [*]Gary. [*] -- -- Peter Costantinidis, Jr. -- ucdavis!deneb!ccohesh001@ucb-vax.arpa (ARPA) -- ...!{ucbvax,lll-crg,dual}!ucdavis!deneb!ccohesh001 (UUCP)