Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ut-dillo.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!qantel!lll-crg!seismo!ut-sally!ut-ngp!ut-dillo!darin From: darin@ut-dillo.UUCP (Darin Adler) Newsgroups: net.games.frp Subject: Re: Tomb Of Horrors Message-ID: <207@ut-dillo.UUCP> Date: Wed, 27-Nov-85 00:36:50 EST Article-I.D.: ut-dillo.207 Posted: Wed Nov 27 00:36:50 1985 Date-Received: Fri, 29-Nov-85 08:21:46 EST References: <555@qantel.UUCP> Organization: UTexas Computation Center, Austin, Texas Lines: 35 > ... party made its way down the first main corridor, my thief was looking for > traps, and outlining them with chalk for the rest of the party. He was > wearing a helm of comprehend languages at the time, so as he was doing this, > he happened to notice the letters spelled out in the floor tile which gave > some major hints on how to make it through the dungeon. This helped us avoid > a number of dead ends (pardon the pun) and traps. I have to assume this is an attempt at humor. When I adventured through the "Tomb of Horrors" a number of years ago, I am certain there were no miscellaneous clues written on the floor tiles. :-) Looking back at the text of the module, I find no such description. This would seem to be quite convenient for a DM who realized that the traps were just too difficult and wanted to give some clues. As I recall, the characters I used were the highest level that I have EVER bothered with, and we still were unable to bother the demi-lich. In another vein, I still do not understand this talk about 18th level characters. Are these one-shot characters created at a high level so that they will be powerful enough for the dungeon. If not, I recommend that you play more than one character, or more than one game. After 6-7 years of enjoyable AD&D play (and more years of DM'ing), the highest any of my first-level characters has ever attained was 12th level. Actually, this really has no bearing on anyone else's game, but I find the rules are mostly oriented around characters that are of this level and below. One more thing. Have you folks out there seen "Oriental Adventures" (yet another volume in the ever-growing EGG AD&D collection)? It looks interesting. I have a friend who particularly likes the Shukenja class (peaceful "clerics" who do not like killing, but pack quite a wallop). I think that the Monk class is a lot more interesting with the introduction of martial arts styles. -- Darin Adler {gatech,harvard,ihnp4,seismo}!ut-sally!ut-dillo!darin