Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: $Revision: 1.6.2.16 $; site ISM780B.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxn!ihnp4!qantel!lll-crg!ucdavis!ucbvax!decvax!cca!ISM780B!geoff From: geoff@ISM780B.UUCP Newsgroups: net.games.frp Subject: Re: Using a light spell as a laser Message-ID: <24500001@ISM780B.UUCP> Date: Tue, 26-Nov-85 11:10:00 EST Article-I.D.: ISM780B.24500001 Posted: Tue Nov 26 11:10:00 1985 Date-Received: Fri, 29-Nov-85 08:48:36 EST References: <880@nmtvax.UUCP> Lines: 47 Nf-ID: #R:nmtvax:-88000:ISM780B:24500001:000:2720 Nf-From: ISM780B!geoff Nov 26 11:10:00 1985 > This is a device I thought about for a possible campaign. Take some rough > crystal [... description of primative laser ] > To use, cast a light spell ( normally level 1 ) to originate from inside > the crystal. The crystal will concentrate the light into a cutting beam, > suitable for slicing prison bars, drilling holes into adamantine, or slicing > live dragon into dragon steaks. > Could anyone give me some suggestions for play restrictions on the use of > this device? Yes, DON'T ALLOW IT AT ALL (Can you say Play Balance? I knew you could!). Do you really want a 1st level spell to kill a dragon? Ok, Ok, If you want a techno explanation, consider how a laser really works: The light bounces back and forth Zillions of times before exiting the laser, right? BUT the range of a light spell is quite small (~30ft radius?), as a DM, I would rule that the light exceeded it's range before getting anywhere. (I might let you use it to slice paper 8^) ). The idea isn't terrible--I might let you use such a device to focus a _lightning bolt_ so as to cut prison bars, but using a light spell to kill dragons? Not a chance in Hell. Maybe as a very powerful magic item (i.e., one that can't be produced by non-magical crafts) it would be reasonable, since it's just a Techno description of a Wand of Lightning Bolts. Personally, I prefer less mundane descriptions in MY magical world. In this world, Physics just aren't the same. For example, gravity is `caused' by the attraction the Earth has for matter originating on the Earth, and magic is MAGIC (not `sufficently advanced technology'). Magic items work because they are `inhabited' by the spirits of various (usually dead) creatures (e.g. a magic hammer is inhabited by an ogre spirit). It's really a lot more fun that way, you get to Role-Play a lot more, (There's a fighter in my champaign who has to sink nearly all of his treasure into fancy sheaths for his very vain sword--or the sword will sulk and refuse to be magical.) This limits the amount of rules lawyering too, since the players can't argue for consistancy with the real world, only for consistancy _within_the_fantasy_ world. Questions like `does an arrow hit by an "enlarge" spell in mid flight lose or gain momentum?' have no relevance, hence aren't a problem. I've digressed enough, if you want a techno-based magic system, go ahead and let someone mass produce laser cannon for the masses, as for myself, I'll pass. Geoffrey Kimbrough -- Director of Dangerous Activities -- INTERACTIVE Systems Corporation, Santa Monica California. {decvax!vortex || ihnp4!allegra!ima}!ism780b!geoff If I can be of any help, you're in worse trouble than I thought.