Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84 +MMDF+MULTI+2.11; site kcl-cs.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!gatech!seismo!mcvax!ukc!kcl-cs!fonceca From: fonceca@kcl-cs.UUCP (ZNAC463) Newsgroups: net.games.frp Subject: MERP spells and potions Message-ID: <631@neon.kcl-cs.UUCP> Date: Mon, 2-Dec-85 19:53:15 EST Article-I.D.: neon.631 Posted: Mon Dec 2 19:53:15 1985 Date-Received: Thu, 5-Dec-85 06:59:14 EST Reply-To: fonceca@kcl-cs.UUCP (Simon Fonceca (but you can call me Zaphod)) Organization: Department of Computing, Kings College, University of London. Lines: 11 Keywords: MERP, spells, potions Summary: Help on prices (potions) and effects (both) and spell lists Xpath: kcl-cs neon Hi there folks in network land, does anyone play MERP ? I've come across a little problem in one of my scenarios.... the prices of some of the herbs, along with their effects. If anyone knows any herbs, their habitat, price and effects, I would be grateful to them if they could mail me the details to add to my own list. Also, has anyone out there devised some new spell lists, I would also be interested in them. --Simon-- "Reality is an illusion created by a deranged imagination" PS. be careful who you let have the 'airwall' spell, since in confined spaces, (ie shops, markets, etc.), they allow a tremendous distraction to draw off the local militia, destroy a shop etc. --S--