Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site cstvax.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!mcvax!ukc!cstvax!db From: db@cstvax.UUCP (Dave Berry) Newsgroups: net.games.frp Subject: Re: Illusionists Message-ID: <31@cstvax.UUCP> Date: Tue, 3-Dec-85 11:21:20 EST Article-I.D.: cstvax.31 Posted: Tue Dec 3 11:21:20 1985 Date-Received: Sat, 7-Dec-85 16:53:41 EST References: <9060@ritcv.UUCP> <15300006@convexs> <245@watmath.UUCP> Reply-To: db@cstvax.UUCP (Dave Berry) Organization: Comp. Sc., Edinburgh Univ., Scotland Lines: 38 I like Tim Maroney's distinction between the senses of touch, balance and kinesthesia. Presumably we could add heat/cold as another sense (this would include infravision) and maybe ultravision too. I also like the distinction made by Tim, Russell Quin & Jim Gardner, between "Effect" illusions and "Mental" (psionic) illusions. I don't agree with Tim's insistence on Mental illusions only - if we're dealing with magic which can create fireballs etc., why can't we create the magical equivalent of a hologram or tape recording? HOWEVER, while I can cope with visual, infravisual (heat), ultravisual, aural & olfactory Effect illusions, I don't see how one's sense of balance or kinesthesia can be affected by external influence (except secondarily, eg. as a result of a disorienting visual illusion), so I would only allow these to be affected by Mental illusions. I'm not sure how I would deal with touch - I think I would allow tactile Effect illusions, but I wouldn't allow them to do damage. Tactile Mental illusions would be able to do damage, probably as per a mental attack (as Tim suggested). The two approaches give an interesting balance. Effect illusions affect everybody, but Mental illusions only affect the target(s). On the other hand, Mental illusions can do damage and can be made more convincing. Either or both could be allowed to alter reality at high levels. Mental illusions would probably alter subjective reality only, as Russell suggested (in a slightly different context). Disbelief would differ also. Mental illusions would require willpower (Wisdom in AD&D) to disbelieve, and would then disappear completely. Effect illusions would require perception (Intelligence in AD&D), and should remain (as suggested by Jim & Carl Rigney) - the "false" sensory data is still there, but you know you can ignore it .... As several people have pointed out, the chance of disbelieving something should be affected by how likely the something is, and quite possibly by how desirable it is - we all tend to believe what we want to believe. -- Dave Berry. CS postgrad, Univ. of Edinburgh ...mcvax!ukc!cstvax!db