Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site cstvax.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!mcvax!ukc!cstvax!db From: db@cstvax.UUCP (Dave Berry) Newsgroups: net.games.frp Subject: Re: The Art of Illusion Message-ID: <32@cstvax.UUCP> Date: Tue, 3-Dec-85 11:32:58 EST Article-I.D.: cstvax.32 Posted: Tue Dec 3 11:32:58 1985 Date-Received: Sat, 7-Dec-85 16:53:53 EST References: <4622@alice.UUCP> <742@alberta.UUCP> Reply-To: db@cstvax.UUCP (Dave Berry) Organization: Comp. Sc., Edinburgh Univ., Scotland Lines: 23 In article <742@alberta.UUCP> james@pembina.UUCP (James Borynec) writes: >We use a system for illusionist spells that removes all of the various >illusion spells and ties them together. SPI's Dragonquest system did something similar, though not as good as yours. General knowledge (ie. low-level) illusions affected one sense only. Special knowledge illusions were combinations of general knowledge illusions. Only tactile illusions could do damage, and then only when combined with some other illusion (usually visual) so that the target could identify the source of an attack. Thus low-level illusions couldn't do damage. > > By the way,here are some very useful illusions: > - a light that only the party can see (it will interact with the > environment, and return 'illusionary' images of the room. WHHAAT?!! Surely to cast an illusion you need to know what you're going to cast an illusion of? A character with infravision casting an illusion of the room he can see for some friends who can't see in the dark is a good idea, but I can't agree with your suggestion. PS. I'm surprised to charge points by area of the illusion, rather than by volume. -- Dave Berry. CS postgrad, Univ. of Edinburgh ...mcvax!ukc!cstvax!db