Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ucdavis.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!lll-crg!ucdavis!deneb!ccs007 From: ccs007@ucdavis.UUCP (Cionex) Newsgroups: net.games.frp Subject: Soliciting opinions? How the *&^* did my mail get in here? Message-ID: <440@ucdavis.UUCP> Date: Fri, 6-Dec-85 04:33:47 EST Article-I.D.: ucdavis.440 Posted: Fri Dec 6 04:33:47 1985 Date-Received: Sat, 7-Dec-85 17:21:44 EST Distribution: net Organization: University of California, Davis Lines: 46 Peter...Now that you've taken the juiciest quotes out of my mail out of context, and posted my private correspondence to the net without my permission, I figure I might as well get equal time. As for my snobbishness, I'll not deny that. I admittedly have a relatively closed mind regarding changes to AD&D for several reasons. But first, allow me to confront a question upon which I thought all people were in agreement - The concept that AD&D works best when played with one, and only one, player character per person. I still believe this is the ONLY way to play the game, and here's why: 1) It requires all of a player's attention to play ONE character to the best of their ability. When faculties of a player are divided, the quality of play, particularly in the very important area of role-playing inevitably goes down. It is a simple matter of the ability to focus one's attention - they will be able to do so better on one character than two. 2) In an ongoing campaign, knowledge is often more valuable than riches, magic, and can open a lot of doors for the players if used properly. No matter what the intentions of the player, knowledge seems to 'seep' from the brain of one character to the other, which can lead to nearly inconquerable problems of who knew what when. This is particularly dangerous if the main players of the campaign are of varying alignments, churches, families, and power. 3) Favoritism always rears its ugly head. I have yet to see a player who is running two (or, in truly sick cases, more) pcs consider them both equals. Invariably, one character acts considerably more than the other, and the neglected pc becomes a waste of time and energy. Dundracon X...Feb. 14-17th, Oakland Ca. (MGC's 75th convention! Long may they reign!) As for my hatred of AD&D expansion, particularly the additions of Arduin rules, and the squeezing of the loyal players by TSR (Could be a long post), look forward to a post after Xmas. Until then, this is... The Fugitive Guy...A Quinn Martin Production. This week's episode: Dead Ringer. Wwishing you a happy holiday... Gary Huckabay !ucbvax!ucdavis!deneb!ccs007