Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site well.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!gatech!seismo!lll-crg!well!farren From: farren@well.UUCP (Mike Farren) Newsgroups: net.games.hack Subject: Re: Happy Hacking Message-ID: <295@well.UUCP> Date: Sat, 23-Nov-85 20:53:14 EST Article-I.D.: well.295 Posted: Sat Nov 23 20:53:14 1985 Date-Received: Mon, 25-Nov-85 07:14:07 EST References: <1718@uw-beaver> <335@ucdavis.UUCP> <419@lzaz.UUCP> Organization: Whole Earth Lectronic Link, Sausalito, CA Lines: 21 Summary: Why stop there? In article <419@lzaz.UUCP>, nrh@lzaz.UUCP (N.R.HASLOCK) writes: > > I got peeved that I couldn't tell where I was when I couldn't see > myself so now my cursor shows where I am, even invisible. > Why stop there? Why not make all the monsters on a level visible ALL the time, or -2 leather armor totally invulnerable, or, better yet, why not just have the game say "I KNOW WHEN I'M BEATEN - YOU WIN" as soon as you start? :-) Seriously, though, "pickup" is a good idea (Don Kneller implemented it in PC-HACK), and one he did, which I think was even better, was "caution" which keeps you from killing your doggie by mistake. (Hit your dog, it asks if you really want to attack before attacking.) -- Mike Farren uucp: {dual, hplabs}!well!farren Fido: Sci-Fido, Fidonode 125/84, (415)655-0667 USnail: 390 Alcatraz Ave., Oakland, CA 94618