Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site cvl.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxn!ihnp4!qantel!lll-crg!seismo!umcp-cs!cvl!kayuucee From: kayuucee@cvl.UUCP (Kenneth W. Crist Jr.) Newsgroups: net.games.pbm Subject: Re: PBM Cthulhu Message-ID: <1006@cvl.UUCP> Date: Wed, 27-Nov-85 16:17:50 EST Article-I.D.: cvl.1006 Posted: Wed Nov 27 16:17:50 1985 Date-Received: Fri, 29-Nov-85 21:45:05 EST References: <1005@cvl.UUCP> Distribution: net Organization: Computer Vision Lab, U. of Maryland, College Park Lines: 28 > > In the tradition of all who follow behind the great pioneers, I > am taking what those who went before me did and copying it. So, I am starting > a play-by-E-Mail CALL OF CTHULHU game. If anyone is interested please mail a > message to me or post to net.games.pbm if you can't get through. > Things you might like to know: I have never played in a CoC game, > but I have read the rules a couple of times and they don't seem too hard. If > you are willing to take a chance and would like to play, drop me a line. > Things I would like to know: If you have played before and want to > play in my game, please list any CoC modules you have run through (or in). > > Thanks. > Kenneth Crist > Star-Lord > seismo!cvl!kayuucee > > They were in the wrong place at the wrong time. > Naturally they became heroes. If you haven't played CoC before, don't let that stop you. I will explain as much as you need to know. Star-Lord They were in the wrong place at the wrong time. Naturally they became heroes.