Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles $Revision: 1.7.0.10 $; site uiucdcsp Path: utzoo!watmath!clyde!cbosgd!ihnp4!inuxc!pur-ee!uiucdcsp!nomura From: nomura@uiucdcsp.CS.UIUC.EDU Newsgroups: net.games.video Subject: Re: Orphaned Response Message-ID: <7100006@uiucdcsp> Date: Sat, 16-Nov-85 08:07:00 EST Article-I.D.: uiucdcsp.7100006 Posted: Sat Nov 16 08:07:00 1985 Date-Received: Mon, 18-Nov-85 06:28:19 EST References: <10800@ucbvax.BERKELEY.EDU> Lines: 32 Nf-ID: #R:ucbvax.BERKELEY.EDU:-1080000:uiucdcsp:7100006:000:2118 Nf-From: uiucdcsp.CS.UIUC.EDU!nomura Nov 16 07:07:00 1985 The game is Gauntlet by Atari. It is a 1-4 player dnd/rogue style game with a fair number of (fixed) mazes. There is no goal except to stay alive; scores are kept, but they don't mean much in a game which allows you to continue play indefinitely by inserting money. You die when your health counter reaches 0; you lose health by monster attacks and time. Each level you are confronted with a massive horde of enemies. There is also food to be found on each level which adds to your health, although the amount of food does not increase with more players (which sucks). The idea is to blast your way thru the hordes, work through the maze to the stairs and descend to the next level. The first 8 levels are in a fixed progression; after that you get random levels from a set of perhaps 20 (I don't know exactly how many). The game is well crafted, which is an impression I get of many of Atari's games - most are original, compared with their previous offerings at least, and have excellent graphics and sound. The negative tone in my previous note is due to my annoyance with the other Atari characteristic, their style of "pattern" games which seem designed to prevent anyone from gettting good enough to play for a long time. I imagine that video game owners hate games which people can master and play forever, but I consider being able to do this a feature of a video game, not a design error, and it is what attracts me to a game. Thus I was a Williams game fan for a long time; both their video and their pinball were the best in my opinion until they were bought out by Bally (*heavy sigh*). Now their latest pinball, Comet, has the stupid Bally side drains and the bumpers and lanes finely tuned to aim for them - the kind of game where five balls can bounce around and drain without touching the flippers. Atari put massive work into Gauntlet and various other games, but invariably it is impossible to stay interested in them, as you either finish the pattern (Marble Madness, Crystal Castles), or tire of feeding the machine with tokens. I think it works against Atari in the end.