Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 (Tek) 9/28/84 based on 9/17/84; site teklds.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!vax135!cornell!uw-beaver!tektronix!teklds!davidl From: davidl@teklds.UUCP (David Levine) Newsgroups: net.games.video Subject: Re: Trivial Pursuit -- The Video Game (!) Message-ID: <1283@teklds.UUCP> Date: Mon, 18-Nov-85 16:12:30 EST Article-I.D.: teklds.1283 Posted: Mon Nov 18 16:12:30 1985 Date-Received: Wed, 20-Nov-85 00:49:46 EST References: <2373@ukma.UUCP> Reply-To: davidl@teklds.UUCP (David Levine) Distribution: na Organization: Tektronix, Beaverton OR Lines: 29 Summary: I've just got to respond to the referenced article, in which the author stated that in the TP video game the number of spaces per move is fixed and the second answer is always correct. The one time I played, neither of these conditions occurred. I think the author must have had a game whose random number generator was stuck, or whose difficulty was set ridiculously low. I thought the method of selecting answers was a good compromise. (The machine shows one answer and the player must pick "this answer is correct" or "this answer is wrong, show me another".) Typing in answers would never have worked, because of the possibility of "almost-right" answers and the difficulty of maintaining a full alphanumeric keyboard in a video-parlor environment. The method used increases the excitement of the game and reduces the possiblity of guessing correctly, because you never know what all the alternatives will be. On the other hand, I am somewhat displeased by some aspects of the game. It's never made clear how many answers you can get wrong before you "die", and I was enormously disappointed when getting all four "cheeses" ended the game. The 500,000 point bonus is gratuitous; the enjoyment of the game is in playing, not in accumulating points. The animation and theme songs of the player characters also got intensely annoying. All in all, I enjoyed the game but I'm afraid it will flop. It won't die because people don't play it, but because a reasonably knowledgeable player can play for a long time on a single token, and therefore the parlor operators won't leave it in service for long! David D. Levine (...decvax!tektronix!teklds!davidl) [UUCP] (teklds!davidl.tektronix@csnet-relay) [ARPA/CSNET]