Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site sphinx.UChicago.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxn!ihnp4!gargoyle!sphinx!yes2 From: yes2@sphinx.UChicago.UUCP (Randy Rzasa) Newsgroups: net.games.video Subject: BZ Message-ID: <1427@sphinx.UChicago.UUCP> Date: Fri, 6-Dec-85 11:49:02 EST Article-I.D.: sphinx.1427 Posted: Fri Dec 6 11:49:02 1985 Date-Received: Sat, 7-Dec-85 19:49:27 EST Organization: U. Chicago - Computation Center Lines: 16 I am amazed at all the people out there who like battlezone so much. It is one of the easiest games that I've ever played. Once you learn how to drive a tank the game is trivial. I can't brag of a great high score though, because the game got too boring after such a short time. That is the problem with most games. For a game to be good there should be a gradual progression of difficulty; most games need this to be successful commercially also. One of my favorite games is Tempest. This game is incredibly hard to master (I never made past the invisible stage). Another great game is Mr. Do; it strikes what I consider a perfect balance between "maze" games and "combat" games. If you see either of these in an arcade you should play a dozen or so games, and see what a real game is like. To be able to play for a long time on one quarter shouldn't be a matter of muscular endurance. -- Randy Rzasa ...ihnp4!gargoyle!sphinx!yes2