Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site minster.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!qantel!lll-crg!gymble!umcp-cs!seismo!mcvax!ukc!reading!minster!nigel From: nigel@minster.UUCP (nigel) Newsgroups: net.micro.atari,net.micro.amiga Subject: Re: Demo Wars!!!! Bouncing Ball..... Message-ID: <622@minster.UUCP> Date: Fri, 29-Nov-85 06:09:40 EST Article-I.D.: minster.622 Posted: Fri Nov 29 06:09:40 1985 Date-Received: Sun, 1-Dec-85 03:29:43 EST References: <1543@decwrl.UUCP> Reply-To: nigel@minster.UUCP (nigel) Organization: University of York, England Lines: 25 Xref: watmath net.micro.atari:1826 net.micro.amiga:928 Xpath: reading onion.cs In article <1543@decwrl.UUCP> boiko@cgvax2.DEC (Michael Boiko DDD/N26 264-9427) writes: > > Below you will find Commodore's response to the bouncing ball demo >on the ST, which copies the same demo, first done on an Amiga... ... >You know, of course.....This Means War! > >The famous Amiga Bouncing Ball demo was written a little under 2 years >ago. It was written in C code in the span of about 1 week. That time >included producing and refining the "crash" sound effects that come >out *>IN STEREO<* while the ball is bouncing (eat your hearts out >Atari)! etc etc etc etc (yawn) Why is it that Amigaphiles make a big deal of electronic trickery, when all it can do is pretty pictures, and generate "crash" and "woosh" noises? Maybe they see it only as a games machine. Juggling bit planes is no use when you want to display text, or actually do computation quickly (I refer of course to the recent dhrystone benchmarks). I accept that architecture of an Amiga allows it to draw a better bouncing ball, so when I want to draw bouncing balls I'll buy an Amiga. Nigel