Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site watcgl.UUCP Path: utzoo!watmath!watnot!watcgl!drforsey From: drforsey@watcgl.UUCP (Dave Forsey) Newsgroups: net.micro.atari,net.micro.amiga Subject: Re: Atari and Comdex Message-ID: <2858@watcgl.UUCP> Date: Fri, 6-Dec-85 11:03:27 EST Article-I.D.: watcgl.2858 Posted: Fri Dec 6 11:03:27 1985 Date-Received: Sat, 7-Dec-85 03:51:06 EST References: <1886@islenet.UUCP> <320@well.UUCP> Reply-To: drforsey@watcgl.UUCP (Dave Forsey) Organization: U of Waterloo, Ontario Lines: 37 Xref: watmath net.micro.atari:1883 net.micro.amiga:975 In article <320@well.UUCP> farren@well.UUCP (Mike Farren) writes: >> ... same bouncing ball demo running -- SIDE-BY-SIDE, mind you -- three >> machines: 520ST, Amiga, and Mac. All three were running the same ball demo. >> Because of the speed difference, the ST was the clear winner, but not only >> becaue of the speed, but also the color which was much more brilliant. > > One (of the many) things ATARI didn't mention in their bouncing ball >display was that this is an EASY, EASY, EASY demo to do! I'm pretty sure >(and don't you DARE call this bluff!!) that I could produce an acceptable >version of it to run on the Apple II! Instead, ask Atari if 1) there's >enough processor bandwidth left while it's running to do a LOT of processing, >2) if there was sound to go with it, synchronized with the ball, and 3) How >long it took them to GET that display - I'd be willing to bet that they had >several of their hottest-shot programmers working on those, Funny how Commodore never mentioned how easy the bouncing ball is to do, the major problem being the actual data to do the colour table animation on (and that's not really a problem). Since the animation just involves changing a few registers every few frame times there is plenty of processing power left over. Synchronising sound is just a matter of saying "well gee I'm on frame X, lets make a noise". Note that the fact that the ST was doing it faster implies nothing about the power of the machine Let's stop the demo war discussion, at least at the level of "well yes you can do it but you had to work harder to get it done". Marketing hype is marketing hype, the ST and the Amiga are different, each with their own advantages and disadvantages depending on what your needs/budget are. If you want real graphics power, buy an Adage/Ikonas. Personally I own an ST, but believe that GEM sucks and that TOS should be tossed (a 200K OS - good grief!) but it provides me with a cheap bit-mapped display, a 68000 and lots of support hardware which can be used for other purposes (like a real-time, message-based OS). Dave Forsey Computer Graphics Laboratory University of Waterloo, Waterloo Canada.