Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles $Revision: 1.7.0.10 $; site uiucdcsb Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!ihnp4!inuxc!pur-ee!uiucdcsb!carroll From: carroll@uiucdcsb.CS.UIUC.EDU Newsgroups: net.space Subject: Re: slingshot effect Message-ID: <15700028@uiucdcsb> Date: Wed, 13-Nov-85 12:49:00 EST Article-I.D.: uiucdcsb.15700028 Posted: Wed Nov 13 12:49:00 1985 Date-Received: Sat, 16-Nov-85 08:37:55 EST References: <2360@watale.UUCP> Lines: 18 Nf-ID: #R:watale.UUCP:2360:uiucdcsb:15700028:000:1156 Nf-From: uiucdcsb.CS.UIUC.EDU!carroll Nov 13 11:49:00 1985 Very simple explanation: Suppose the space craft is traveling radially out from the sun. Now, it approaches a planet, say toward the back side (i.e. on the side away from the direction the planet is traveling). It will be attracted to the planet, and therefore gain speed in the direction the planet is moving. Because the planet is in a nearly circular orbit, it's radial velocity is about zero, so the space craft picks up radial velocity coming in and loses it going out in equal amounts. It does, however, gain some velocity perpendicular to that by being attracted to the planet as the planet moves away. So, the total velocity vector is now larger than it was originally. What the space craft gains is lost by the planet, but due to the large size difference no one notices. Actually slingshot effects are a lot worse than this, since the space craft starts with orbital motion, but that's the general idea. Alternatively, consider two objects approaching each other, just offset a little. If they attract, you could set it up so that they just go around each other a half orbit, so that each ends up moving in the opposite direction it started in.