Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/17/84; site hao.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!hao!woods From: woods@hao.UUCP (Greg Woods) Newsgroups: net.sport.football Subject: Re: Tie-breaking algorithm ? Message-ID: <1870@hao.UUCP> Date: Thu, 21-Nov-85 13:57:52 EST Article-I.D.: hao.1870 Posted: Thu Nov 21 13:57:52 1985 Date-Received: Sat, 23-Nov-85 10:10:19 EST References: <2527@sunybcs.UUCP> Distribution: net Organization: High Altitude Obs./NCAR, Boulder CO Lines: 56 This was posted *last* year by ut-sally!roth (Mark Roth). I kept it around as useful information. SO, here it is again for your perusal. Thanks again, Mark, if you're still out there. -------------------------------------------------------------------------- > From seismo!ut-sally!roth Mon Dec 10 15:29:18 1984 > From: roth@ut-sally.UUCP (Mark Roth) > Newsgroups: net.sport.football > Subject: The real tiebreaker rules Division championship (two clubs) 1. Head-to-head (best won-lost-tied percentage in games between clubs). 2. Best won-lost-tied (wlt) percentage in games played within the division. 3. Best wlt percentage in games played within the conference. 4. Best wlt percentage in common games if applicable. 5. Best net points in division games. 6. Best net points in all games. 7. Strength of schedule. 8. Best net touchdowns in all games. 9. Coin Toss (three or more clubs) Use same rules except if two clubs remain tied after a third club is eliminated during any step, revert to step one of the two-club format. Wild Card (two clubs) 1. Head-to-head if applicable. 2. Best wlt percentage in games played within the conference. 3. Best wlt percentage in common games, minimum of four. 4. Best average net points in conference games. 5. Best net points in all games. 6. Strength of schedule. 7. Best net touchdowns in all games. 8. Coin toss. (three or more clubs) 1. Head-to-head sweep. 2. Best wlt percentage in games played within the conference. 3. Best wlt percentage in common games, minimum of four. 4. Best average net points in conference games. 5. Best net points in all games. 6. Strength of schedule. 7. Best net touchdowns in all games. 8. Coin toss. --Greg -- {ucbvax!hplabs | decvax!noao | mcvax!seismo | ihnp4!seismo} !hao!woods CSNET: woods@NCAR ARPA: woods%ncar@CSNET-RELAY