Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84 exptools; site ihlpf.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!ihlpf!zonker From: zonker@ihlpf.UUCP (Tom Harris) Newsgroups: net.games,net.games.board Subject: Re: Game suggestions solicited Message-ID: <231@ihlpf.UUCP> Date: Tue, 10-Dec-85 08:29:11 EST Article-I.D.: ihlpf.231 Posted: Tue Dec 10 08:29:11 1985 Date-Received: Wed, 11-Dec-85 04:22:37 EST References: <1035@sdcsla.UUCP> Distribution: net Organization: AT&T Bell Laboratories Lines: 34 Xref: watmath net.games:2374 net.games.board:148 > I am soliciting suggestions for two christmas gift games. I would appreciate > any suggestions or comments you might have. As always, if there is enough > interest I will post the results to the net. > > 1) A game for two people (my SO's parents) who usually play before dinner (so > it should only take an hour or two to play). It should not be too > complicated (i.e. some strategy required but not, say, at the level of chess), > so as not to be to much trouble to learn, while allow for different levels of > skill (i.e. some chance involved). For ethical reasons it should not be > directly war related. It also must be something they have not already played. > Games they have played in the past include backgammon and cribbage. Any > ideas? Favorites? > I tried to put this through by mail, but it came back so: A good game is Campaign Trails by GDW. It is basically a simulation of a U.S. presidential campaign. One real advantage of the game is that you pick the length of time to play. At the end of that time you hold the election and determine who wins. The map is a picture of the U.S. and you have two conters a V.P. and a Pres. (there is an extra special interest counter). Players roll one die for each counter and get points based on where the counter stops (bigger the city the more points (three levels of cities)). The election is done by figuring out who has the most points in a state. The winner gets the electoral votes for the state. At the end of each round (if no one has the neccessary votes to win) the lowest total player drops out and the other players determine who gets the states that player formerly controlled. Ties on points are rolled for. Other things that make the game interesting are event cards, and airline tickets (which allow you to jump around the board). Have Fun, Tom H.