Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site bbnccv.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!bbnccv!wholmes From: wholmes@bbnccv.UUCP (William P. Holmes) Newsgroups: net.games Subject: Re: Ultima IV Message-ID: <1061@bbnccv.UUCP> Date: Wed, 11-Dec-85 12:41:37 EST Article-I.D.: bbnccv.1061 Posted: Wed Dec 11 12:41:37 1985 Date-Received: Thu, 12-Dec-85 05:49:49 EST References: <1072@oddjob.UUCP> <127@mrstve.UUCP> Reply-To: wholmes@bbnccv.UUCP (William P. Holmes) Distribution: net Organization: Bolt Beranek and Newman, Cambridge, MA Lines: 26 Summary: Oh boy Hi everyone, I've been playing Ultima IV for a month or so, and it is a lot of fun. I wish I had more time to spend on it but... The beginning of this graphic adventure game starts off by asking you a few questions about what you would do in certain situations. Then the program makes a character based on your answers. Since thoughout the game you must do things true to character, you can't easily fool into making a certain type(ie. fighter, wizard, etc.). The map is MUCH larger(256x256) than Ultima III(64x64). There are villiages, towns, cities, castles, and caves. Terrain slows you down depending on what you walk on. There is even swamplands, which will poison you if you stay long. Talking to people is a big deal in this, as there are hundreds of people and each has some clue. You can have a conversation with them and try to get any info they might have, or get them to join your party. This game is another major step above its predicessor. The only thing I don't like is that only one can play, whereas in Ultima III four people could each have a character. That is only a minor point though as this is a lot of fun... [raig Macfarlane cmacfarlane@bbnccj or just reply to this address for now...