Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles; site hpcnoe.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxn!ihnp4!houxm!vax135!cornell!uw-beaver!tektronix!hplabs!hpfcdc!hpfcla!hpcnoe!jeff From: jeff@hpcnoe.UUCP Newsgroups: net.games.board Subject: Re: Re: Seattle Rules Rail Baron Message-ID: <37800017@hpcnoe.UUCP> Date: Tue, 3-Dec-85 14:55:00 EST Article-I.D.: hpcnoe.37800017 Posted: Tue Dec 3 14:55:00 1985 Date-Received: Mon, 9-Dec-85 03:41:20 EST References: <270@tekigm2.UUCP> Organization: 03 Dec 85 12:55:00 MST Lines: 62 Re: "Seattle" rules Rail Baron. I think the Seattle Rules would ruin Rail Baron. Looking at the new destination chart, the region probabilities break down as: NE, SE, PL, SC, SW -- 10/72 = 13.9% NC, NW -- 11/72 = 17.3% While this looks more equitable than the original rules, it actually unbalances the game. The NE railroads (PA, NYC, B&O, C&O) are very expensive as compared to the SE railroads (SOU, L&N, ACL, SAL) by about $10,000 per railroad. Yet the NE railroads are about the same length as the SE railroads. The reason that they are more expensive is that they are used more often. If you make SE the same probability as the NE, then the SE railroads should cost slightly more than NE railroads (it is more of a pain to get stuck in the SE than NE). The original rules destination chart was designed so that the most popular cities and areas corresponds to the "real world" popularities. The Seattle rules does not have any consistency. For example, Pocatello has the same probability as Seattle (12.5%) but Billings has a much less (4.2%). This boosts the importance of UP and lessens that of SP. I think this rule change is equivalent to noticing that the rents are not the same in Monopoly and making them all the same. The game of Rail Baron has fairly balanced price/performance ratio on all their railroads (N&W excepted). People will have different opinions on each railroad, and what they perceive to be a better price/performance ratio will become their favorites (mine are D&RGW and PA). On the other rule changes (which I think they are): 1. Bonus roll uses two dice instead of one. 2. Bonus roll not allowed if you reach your destination. 3. You don't pay the bank for traveling on your own rails. 4. The fee goes back to $5000 if someone sells a railroad back to the bank. 5. You are no longer established once your pawn arrives at its destination. Rule three is fairly minor change. We do this to speed up the game. It speeds up the game in that players buy up railroads faster because they do not need to keep as much in reserve (actually this is a drawback). The main savings is the hassle of paying each and every turn. Rule four and five are fairly minor--they don't occur very often. What is the reason that this rule is added? Rule one and two seems to favor long trips. Short trips are agonizing enough (at end game) without adding these rules. What is the justification for adding these rules? On optional rule using the ruler to measure payoffs, this probably does not make that much difference except that the Western routes seems to have an advantage. Why was this rule added? Is it to save from the hassle of the payoff chart? We use a computer to do our destination and payoff so it is relatively painless. -- Jeff Wu ihnp4!hpfcla!j_wu