Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site cornell.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!vax135!cornell!doug From: doug@cornell.UUCP Newsgroups: net.games.board Subject: Re: Re: Improved truly fair Rail Baron rules Message-ID: <1552@cornell.UUCP> Date: Mon, 9-Dec-85 12:36:30 EST Article-I.D.: cornell.1552 Posted: Mon Dec 9 12:36:30 1985 Date-Received: Tue, 10-Dec-85 07:21:34 EST Sender: doug@cornell.UUCP Organization: Cornell Univ. CS Dept. Lines: 41 From: doug (Douglas Campbell) > From: wrd@tekigm2.UUCP (Bill Dippert) > > From: doug (Douglas Campbell) > > > > Just for fun, I printed out the probabilities of going to each city under > > the original and the Seattle rules. Here are some highlights: > > > Out of curiosity: how did you calculate the odds to get the cities? Did > you take into consideration the odds to get to the region first, then the > odds that once in that region you could roll that city? Or what? There are 72 combinations possible for each region/city roll. (72 = 6x6x2 for the 2 six-sided and the even/odd roll). The number of combinations that result in the following values with 2 dice are listed below: Result Ways ------ ---- 2 1 3 2 4 3 5 4 6 5 7 6 8 5 9 4 10 3 11 2 12 1 So, the probability of rolling, say, an even 5 is 4/72. Adding up the probabilities for each case gives the total probability. The city probabilities were computed by multiplying the city's probability within the region by the region's probability. Thus, they should be correct global probabilities (barring typos in my data). Doug Campbell doug@cornell.{UUCP|ARPA}