Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site mmintl.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!gatech!seismo!cmcl2!philabs!pwa-b!mmintl!franka From: franka@mmintl.UUCP (Frank Adams) Newsgroups: net.games.board Subject: Re: Railbaron Happening Message-ID: <842@mmintl.UUCP> Date: Fri, 6-Dec-85 15:50:45 EST Article-I.D.: mmintl.842 Posted: Fri Dec 6 15:50:45 1985 Date-Received: Wed, 11-Dec-85 03:50:01 EST References: <1643@cbosgd.UUCP> Reply-To: franka@mmintl.UUCP (Frank Adams) Organization: Multimate International, E. Hartford, CT Lines: 21 In article <1643@cbosgd.UUCP> cad@cbosgd.UUCP (Chuck A DeGaul) writes: >... to eliminate such moronic play as that (buying a >superchief as your first purchase) ... In a four player game, buying a superchief as your first purchase is quite reasonable. In a three player game, it is probably a winning move. With five or six, it loses. The loss of early cash is somewhat made up for by the additional income from making your runs faster, and when the railroads are all bought, you have a head start accumulating capital. By the way, I now think the earlier argument about whether your second purchase should be a southwestern railroad, or a southeastern or central one, missed an essential point. If the group you play with has strong opinions on the subject, such that they will follow their strategy regardless of what you do, it rates to follow that strategy. (I still think it rates to buy a northeastern railroad first, regardless of how your opponents play.) Frank Adams ihpn4!philabs!pwa-b!mmintl!franka Multimate International 52 Oakland Ave North E. Hartford, CT 06108