Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ucla-cs.ARPA Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!whuxl!whuxlm!akgua!gatech!seismo!harvard!talcott!panda!genrad!decvax!ittatc!dcdwest!sdcsvax!sdcrdcf!ucla-cs!srt From: srt@ucla-cs.UUCP Newsgroups: net.games.board Subject: Re: Rail Baron Strategies Message-ID: <7994@ucla-cs.ARPA> Date: Wed, 11-Dec-85 14:33:47 EST Article-I.D.: ucla-cs.7994 Posted: Wed Dec 11 14:33:47 1985 Date-Received: Sun, 15-Dec-85 06:41:26 EST References: <308@tekigm2.UUCP> Reply-To: srt@ucla-cs.UUCP (Scott Turner) Distribution: net Organization: UCLA Computer Science Department Lines: 78 In article <308@tekigm2.UUCP> wrd@tekigm2.UUCP (Bill Dippert) writes: >My favorite railroads for Seattle Rules Railbaron in the order that I >like to purchase them are: > >1 PA >2 Milw >3 RF&P >4 SAL >5 ATSF >6 SLSF >7 WP >8 NYNHH >9 B&M >10 N&W I'm not sure if this is serious or not. The PA is reasonable, of course, but why by the CMSP&P second? Assuming that you'll eventually build a path to the LA/SF area (and you'd better, considering the probs), and keeping in mind that there are three rrs across the top, it doesn't seem reasonable to buy one so early. (Of course the CMSP&P does connect to Chicago and the PA, which is nice.) Likewise the RF&P is a stupid buy early in the game. It isn't likely to be bought, and since you're buying it in order to get a connection to the SAL/ACL, you ought to buy one of those first! SLSF is a worthless railroad. There are many better buys in the middle of the board, particularly the CRIP and the CBQ. The Wuppie is only good if you also get the DG&RW, so putting just one of the two high in your list is pointless. Particularly if you've already got the CMSP&P and the ATSF ahead of it. The NYNHH with the B&M is valuable if you've already got the PA, but hopefully the NYC player is smart enough to keep you from getting both. So don't bother unless you think you can get two buys before he gets his next. Finally, the N&W is worthless, considering that there is only a 1.3% chance of going to Norfolk. So what are my top ten? That varies, of course, depending on what has been bought and what strategy I'm playing, but in general. (1) PA/NYC/B&O for access to the NE. As often as the NE comes up, you have to give yourself some access there. However, if the PA & NYC are both bought I'll hold off on buying the B&O since it isn't that great a railroad and probably won't get bought quickly. (2) SAL/ACL/L&N/SOU for access to the SE. Despite the fact that the SE is the least visited region, I like to have access there simply because being shut out there can be so much more expensive than being shut out of, say, the NE. So that the utility of owning a railroad here and in the NE is about the same (which is what the Portland Rules people are overlooking). SE rrs are also good because they can cut down drastically on your travel times late in the game. You can expect to be going in and out of the NE a lot; its nice to have short routes in and out. (3) ATSF/SP/Superchief/UP/WP & DGRW. The ATSF is the prime buy amongst the $40+ railroads because it removes the need to buy a center railroad as well. However, it does not give access to the SF area, which can be hazardous. The SP, on the other hand, gives great access but in a roundabout manner, so that you'll not often see the SP player paying tolls, but instead being forced to take round-about routes. I don't particularly like the UP, so I favor a Superchief ahead of the UP. The Superchief multiplies your income by 1.5 (actually slightly more since you can move in & out of a destination in one turn, saving on tolls), so if you're average trip is $20K, it pays for itself in 4 turns, and from then on is making you money. So I think the Superchief is a good buy as early as you can afford it; I only buy into the West before buying the Superchief if I think I'll get shut out otherwise. Finally, the WP & DGRW combo is the cheap route west, but its hard to get both halves without sacrificing some early game buys. (4) CMSP&P/GP/NP. The route across the top of the board isn't particularly important unless you have the ATSF and no other way to the West. If you get shut out of the 40K railroads you have to buy up here, of course. (5) CRIP/CBQ/MP etc. There are any number of good railroads/rr combos in the middle of the board. If you already have the ATSF you don't have to worry about this that much; you should try and get the WP/DGRW to give your- self a route towards SF. You should also buy in this area with an eye towards connecting up your railroads. The northern railroads (GP,NP) are particularly worthless if you don't connect to them in the center of the board. -- Scott Turner